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Old June 10th, 2004, 12:32 PM
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PhilD PhilD is offline
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Default Cheat detection overzealous?

I was playing solo the other day, and it was one of my first turns with the new 2.12 patch (though not the first turn), in a game that's been going on for about 80 turns before under 2.11.

Well, as my first message, I got "Message from Host" telling me that Arcoscephale (that's me, of course) has had a sudden increase of wealth, and that I was probably cheating.

OK, it's nice to try and detect tampering, but all I had been doing was alchemizing gems, using my Alchemist's Stone and Alchemist. I ran the game for a few more turns, alchemizing again, and didn't get the same message again - maybe I had been doing it more intensely the first time, I don't know.

Still - in a MP game, it would be very bad for the game to tell everyone that Nation X is "probably" cheating, when they're just alchemizing. I can understand that, with Alchemy being one of a few orders that are instantly effective, it may be a bit harder to keep track of everything, but I'd like for it to be a bit safer.

Oh, and even if the player can justify himself and explain he's just doing some alchemy - other players should not have access to that information (plus, it could become the standard excuse of any real cheaters - though if some player has to explain he's been doing heavy alchemy turn after turn starting turn 10, people might have difficulty believing him).
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