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May 7th, 2004, 09:59 PM
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Re: New map
Hello everybody !
Robin your map is wonderful ! It gives the feeling of travelling through a real landscape, I love that ! The game becomes more immersive with "Tyrande".
Is the "touristic guide" coming soon ? I can't wait to read about each site and its story ! Searching for magic sites will be even more exciting !
Thanks for the great work !
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May 7th, 2004, 10:32 PM
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Second Lieutenant
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Location: Atlanta, GA
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Re: New map
I love this map as well and really enjoy it in terms of following its story and travelling through its realm. I also like the way the water is bunched up in one area, promoting an Atlantis-R'lyeh feud (although the creators seem to understand that it's unbalanced if you don't have two water nations.)
My only concern is the amount of power on the board and some of the starting locations -- I note that the water races start off with really poor opportunities with only three neighbors apiece. Haven't tried land yet (finals) but that seemed to give them a bit of a disadvantage (which might be balanced by the sheer amount of water area for them to conquer all by themselves.)
I'm also curious to hear if anybody feels any of the sites are a little overly powerful. I know I was surprised to start, as R'lyeh, in a space with a Kraken Pit right off the bat. That gave me a huge advantage to conquering indies but I think it'd balance out in the long run. But are there any greater areas of concern?
Otherwise, though, I'm -very- impressed by this effort and look forward to more. I'll definitely keep playing it SP over the summer. 
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May 8th, 2004, 01:07 AM
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Second Lieutenant
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Re: New map
Speaking of play balance, I've noted that the upper area of the map, basically the all-snow provinces are incredibly population-poor. While this is certainly thematic, it's -very- tough when you start out in that area. Yes, the resources are high, but with such low populations, it's pretty tough to make the requisite gold totals to really make use of them. I had several populations (granted with Turmoil 2) which were producing 0 income and I noted that just about every province surrounding my capital had under 2000 pop. That's pretty rough.
Granted, it encourages you to run out and grab land ASAP, but in MP, I'd think the advantage would certainly swing to players who started in the more bountiful south. Thoughts from other players?
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May 8th, 2004, 06:54 AM
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Lieutenant Colonel
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Re: New map
Dear KO,
You teased us with a map of you several weeks ago, any words on the progress state?
As for Tyrande, the map is perhaps better played solo, as it is true that for MP some starting locations are rather poor compared to others. Still, the map is the most beautiful one I ever saw for dominions, surpassing even the majestic Karan map.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 8th, 2004, 08:10 AM
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General
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Join Date: Aug 2003
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Re: New map
Pocus
Hmm, map is ready, scenario is ready, mod and premade pretenders are not. Balance testing is not finished either. Havn't had much time lately. The summer is approaching and there is much to do to at school.
Thanks for the reminder. I believe I needed it 
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May 11th, 2004, 03:09 PM
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Private
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Join Date: May 2004
Location: France
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Re: New map
Tony has mailed me a question about Artannir, one particular province of Tyrande. I give you here his question :
Quote:
I just wanted to drop you a line and tell you your map is just excellent.
Was playing a single player game and ran across a possible bug - Conquered
a land province, and was allowed to build aquatic tritons (see attached
screen print) as well as sages and witches.
Thought you might like to look into this...
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And this is my answer :
Quote:
Thank you very much for your compliment and feedback about my map.
To answer you, it's not a bug but a very particular land (with tropical swamp and old temple from an old civilisation...) related with the background story written by a friend of mine. To know more about this, you should wait until I publish, soon, a "tourist guide" about Tyrande.
For the gameplay, I wanted that this land can help land player to access sea provinces. Was it a good idea... ?
Thanks again,
Robin
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Hope this will be helpful for everybody !
Beside, concerning the post of JaydedOne about playability of the map, yes, this map was essentially made for solo play. Or for multi without high competition spirit but with a lot of role play required from all the participants.
I am working on some variants of this map, some specially dedicated to multiplayer games.
Thanks again to all
__________________
J'aime mieux �tre un homme � paradoxes qu'un homme � pr�jug�s.
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