.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 16th, 2001, 03:41 PM

Krakenup Krakenup is offline
Corporal
 
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
Krakenup is on a distinguished road
Default Re: Are Racial modifiers additive

quote:
Originally posted by Nitram Draw:
I"m still a little confused, o.k. stop your laughing .
This is how I read it. Adding 5 to my production means my base production rate goes from 100% to 105%. Adding 5 to my maintenance rate means my base maintenance cost goes from 100% to 95%.
Am I missing something?



Yup. What you're missing is that the base maintenance cost does not start at 100%. It starts at 25%, that is, 25% of the original cost of the item. If you have a 5% improvement, that would be 25% - 5% = 20% so that your maintenance cost would be 20% of the cost of the item. Compared to 25%, it would also be a 20% savings in maintenance costs. If, however, you had a 20% improvement in maintenance costs, your maintenance costs would be 25% - 20% = 5% of the original cost of the item for an overall maintenance cost savings of 80%. Hope this helps.
Reply With Quote
  #12  
Old February 16th, 2001, 07:32 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Are Racial modifiers additive

It helps.
None of the other modifiers actually subtract from the base do they?
I guess from your explanation that the numbers are not percentage increases or decreases. I took the numbers to be a percentage of the base amoumt. A change of 5 in the maintenance is really a 20% change.
Guess it should be toned down.
Reply With Quote
  #13  
Old February 16th, 2001, 10:28 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Are Racial modifiers additive

quote:
None of the other modifiers actually subtract from the base do they?


Only other characteristic that is modified the same way is reproduction. Note that minimum reproduction is 91% because the starting reproduction base is 10%.

[This message has been edited by Daynarr (edited 16 February 2001).]
Reply With Quote
  #14  
Old February 17th, 2001, 02:31 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Are Racial modifiers additive

I"m still a little confused, o.k. stop your laughing .
This is how I read it. Adding 5 to my production means my base production rate goes from 100% to 105%. Adding 5 to my maintenance rate means my base maintenance cost goes from 100% to 95%.
Am I missing something?
Reply With Quote
  #15  
Old February 18th, 2001, 02:51 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Are Racial modifiers additive

quote:
Originally posted by Daynarr:
Only other characteristic that is modified the same way is reproduction. Note that minimum reproduction is 91% because the starting reproduction base is 10%.



Ahhh. I wondered why it wouldn't go lower than 91%. Thanks!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.