.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old March 16th, 2004, 10:32 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: FoS should be cold blooded

Quote:
Originally posted by Kristoffer O:
Norfleets idea has some merits.
Patch 2.09 anyone?

Kristoffer? what the.. *fails a morale check and runs away in fear*

AHHH!!

[ March 16, 2004, 20:34: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #12  
Old March 16th, 2004, 10:36 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: FoS should be cold blooded

Quote:
Originally posted by Norfleet:
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
Sounds reasonable and avoids the Pretender specific issues. A neat solution.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #13  
Old March 16th, 2004, 10:58 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: FoS should be cold blooded

Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth

*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement

give or take anything... just an idea.

[ March 16, 2004, 21:05: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #14  
Old March 17th, 2004, 12:51 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: FoS should be cold blooded

Everyone voted "Good Idea" except one person. I wonder who that one person was.

[ March 16, 2004, 23:05: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #15  
Old March 17th, 2004, 04:51 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: FoS should be cold blooded

Quote:
Originally posted by Argitoth:
Adventurer's Ring:
-Construction 6
-Level 1 Nature
-Level 2 Earth

*Swamp Survival
*Forest Survival
*Mountain Survival
*Wasteland Survival
*+3 Magic Resistance
*Gives "Haste"
*+1 map movement

give or take anything... just an idea.
2N, 1E, I would say. And giving all the survivals would be enough, as they mainly affect the change of getting diseased when starving...
IIRC right and they also let you move through special-terrain provinces without them slowing you down adding one more movement point ABOVE that would be too good. And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
Reply With Quote
  #16  
Old March 17th, 2004, 05:15 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: FoS should be cold blooded

Quote:
Originally posted by Endoperez:
And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount...
Haste increases movement speed only, which isn't that powerful. It's no different than the boots of long strides, which are construction 0, nature 1.
Reply With Quote
  #17  
Old March 17th, 2004, 05:16 PM
fahdiz's Avatar

fahdiz fahdiz is offline
Sergeant
 
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
fahdiz is on a distinguished road
Default Re: FoS should be cold blooded

Quote:
Originally posted by Peter Ebbesen:
quote:
Originally posted by Norfleet:
I think that anything with Swamp Survival should also be made immune to miasmatic dominion's effects. After all, Miasma is turning things into swamp, so shouldn't swamp survival units be able to....survive there?
Sounds reasonable and avoids the Pretender specific issues. A neat solution.
I agree with this, and although Tuna's mod is a good "quick fix", Norfleet's suggestion is far superior, and affects more than just the pretender's role in Miasma games.

I would love to see the "new swamp survival" in a future patch.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
Reply With Quote
  #18  
Old March 17th, 2004, 06:27 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: FoS should be cold blooded

Yup sounds good. Improved Swamp Survival.

Not the ring though, sorry. Get rid of the MR maybe, or at least reduce it to 1.
Reply With Quote
  #19  
Old March 17th, 2004, 08:26 PM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: FoS should be cold blooded

What non-C'tis units get swamp survival?
Reply With Quote
  #20  
Old March 17th, 2004, 08:38 PM
fahdiz's Avatar

fahdiz fahdiz is offline
Sergeant
 
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
fahdiz is on a distinguished road
Default Re: FoS should be cold blooded

Quote:
Originally posted by Yossar:
What non-C'tis units get swamp survival?
I'd imagine (although I don't have the game fired up in front of me) that at least some of Pythium's Serpent Cult units get it. I could check at lunchtime.

[ March 17, 2004, 18:38: Message edited by: fahdiz ]
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.