.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 8th, 2004, 12:20 PM

sube sube is offline
Corporal
 
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
sube is on a distinguished road
Default Knights of Light - Version 1.1

I posted a new Version of the Knights mod. What's new?

- removed one of the two identical marshals, I didn't like the graphics.
- new wizard, fire3 + 1 random
- archpriest is now astral2 (from astral1)
- two masters became holy masters, same stats as before but now they are holy and priest2. The one on horse is more or less identical to the Marignon paladin, but costs 10 gold more. The two normal masters have their gold cost reduced by 10, if I remember correctly. No idea if this is really balanced, I have to test a bit more.
- the standard bearer who was running ahead of the others has been fixed.
- chariot cost changed to 45 gold 50 res (I think)
- crossbowmen now have chain hauberk instead of full chain

...and maybe something else that now I cannot recall
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.