Early game slingshot w/ alchemy
I was suprised at the relatively high selling price for gems after some accidental tests. It occured to me one could use alchemy, especially in multiplayer, to create extra income to fuel your early game expansions. Hire another mercenary company, build your fortress a couple turns earlier, ect. In multiplayer small early economic advantages can compound mightily as the game progresses. I suppose this is what the designers had in mind when they gave Ulm an Alchemist Pretender.
[ February 22, 2004, 08:11: Message edited by: SelfishGene ]
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