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Old January 9th, 2004, 09:12 AM

onomastikon onomastikon is offline
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Default These changes to interface possible in patch?

Just wondering if anyone knows if these changes would be difficult or easy to implement:

- A hotkey enabling you to see which spells the selected commander can cast. Best would be a shortcut key linking directly to "set battle orders / cast a specific spell". (Or anything other than select province, hit "t", set battle orders, cast specific spell.)

- let us see the personal gems (if any) a commander has when setting battle orders. Nice here too would be not only letting us see them, but clicking in that field lets us exchange them too (direct link to f7/exchange).

- the f1-f# screens pop up no matter what screen is currently active (thus allowing me to change items from my treasury, for example, while inspecting my army)

- Giving an item to a commander automatically switches items should a slot be filled (e.g. I do not need to put his helm in the lab first before giving him a new one).

- allow for key-mapping (I personally dislike having to hit *shift* so much)

- in connection with key-mapping: allow a function that lets me select commanders in the currently selected province with keys (I would suggest the 1-9 buttons).

- In connection with above: let there be a function which allows you to select the first / select all units in the garrison and then give them to the (number / hotkeyed) commander in that province's army by hitting that key: by default they go to a new squad / Last made existing squad, hitting (shift or ctrl) puts them to other squads. (This I find not so important as the other changes.)

- Allow a setting which lets you switch between default "returned actions upon invalid command", i.e. when you have a mage forging a helm selected and forget she is still selected and click somewhere she cant move to, she goes back to "defend" instead of forge that helm and you have to reset.

OK well I will try to keep the list short. Or am I already asking too much?

Well gee I cant resist: a "save game" feature would be nice. Is that hard to do?
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