|
|
|
|
|
February 12th, 2004, 08:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Preset AI gods - help please !
I liked the original suggested gods from Dom1. I think they should have been touched up abit and included with Dom2 as pre-made gods.
Apparently those are gone from the Illwinter site so the only way to see them now is to use the Wayback Machine to look at things gone from the web.
Check the nation links at the bottom of this page
http://web.archive.org/web/200306031...com/stuff.html
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
February 12th, 2004, 10:32 PM
|
Private
|
|
Join Date: Jan 2004
Location: Indiana
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Preset AI gods - help please !
Those gods are still on IW's website, just not directly linked. For instance, Abysia's can be found here.
The general pattern seems to be http://www.illwinter.com/gods/NATION_NAME.html. Apostrophes are required (for instance, C'tis) and obviously Machaka, Mictlan and Tien Chi don't have premade pretenders there. Additionally, some costs seem to have been adjusted from Dom I, as I input all the gods and several of them didn't add up quite right. But regardless, it can be a good resource for one looking for some pretender creation strategy.
[ February 12, 2004, 20:50: Message edited by: gibson ]
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
|
February 13th, 2004, 06:54 AM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Preset AI gods - help please !
Sorry folks, but most of those suggestions wheren't terribly good with DOM1 and are downright crappy with DOM2 (not to mention that they didn't account for the AIs dis-abilities):
e.g.
Caelum
Arch Seraph
Fire 3, Air 5, Water 1, Earth 2, Astral 2, Death 1, Nature 1, Blood 1
Order +1, Prod +1, Heat -3, Growth +2, Luck 0, Magic 0
DOM 5
.. this isn't terribly better than the random nations, is it?
Come on, folks, you should be able to do better than that. I couldn't do it alone, as I simply do not know most nations good enough to come up with something that plays it's strenght and masks it's and the AIs weaknesses. (No, a wyrm without picks will not do!!)
.. so please, share your thoughts ...
[ February 13, 2004, 09:34: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
February 13th, 2004, 09:43 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Preset AI gods - help please !
Yeah, those premades are pretty awful. The Ermor one, presumably for what is now Ashen Empire, since it's no longer the default Ermor theme as it was in Dom1, has blood magic! Blood magic! For *ERMOR*! How the hell do you plan to use blood magic with zero population? It'd be one thing if you just left the basic blood magic on, say, a VQ alone, but to compound it by adding to a useless field of magic? That's just bad.
[ February 13, 2004, 07:44: Message edited by: Norfleet ]
|
February 21st, 2004, 05:56 PM
|
|
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Preset AI gods - help please !
... shameless bump ...
I'm still open to take some elaborated suggestions ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|
May 15th, 2004, 08:00 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Preset AI gods - help please !
OK I will take a stab at this. Everyone is free to laugh at the project so far. Its the top project on the list at www.dom2minions.com
By the way, the images were grabbed with a great free utility called ScreenShotAssistant
http://sourceforge.net/projects/screenassist
Gandalf Parker
-- One big problem I see is that people nowadays have forgotten how to pay
for free stuff. Then they wonder why all the free stuff goes away.
[ May 15, 2004, 19:32: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
May 17th, 2004, 10:03 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Preset AI gods - help please !
Quote:
Originally posted by Norfleet:
Yeah, those premades are pretty awful. The Ermor one, presumably for what is now Ashen Empire, since it's no longer the default Ermor theme as it was in Dom1, has blood magic! Blood magic! For *ERMOR*! How the hell do you plan to use blood magic with zero population? It'd be one thing if you just left the basic blood magic on, say, a VQ alone, but to compound it by adding to a useless field of magic? That's just bad.
|
Well, there's at least 2 reasons :
1/ some Blood sites give Conjuration bonuses
2/ You have so many points with undead Ermor that you can spend the "spare money" in a couple Blood !
|
May 17th, 2004, 11:09 AM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Preset AI gods - help please !
Quote:
Originally posted by PDF:
1/ some Blood sites give Conjuration bonuses
2/ You have so many points with undead Ermor that you can spend the "spare money" in a couple Blood ! [/QB]
|
3/ By controlling your dominion & staying on the offensive you could as well control a bunch of provinces outside your harmful influence, and in Dom I standard commanders were able to use dousing rods for blood hunts.
4/ Those designs are like 3+ years old, from the time a bunch of us started playing. Not only was knowledge of the game mechanics back then far less spread than it is today, but addtionally they were never meant to be the _most_ competitive choice, they were rather designs with no blatant mistakes that were flauvorish & varied as a plus.
The Liche Queen one for Ermor is curiously one of the most competitive ones: it nails the use of negative scales to get design points, multiplath for site searching & rituals to broaden magics, immortality to protect the investment & high dominion to increase auto-reanimation. In fact, I did play at the time a Lich Queen pretty similar to that one (slightly better scales in exchange for less magic & dominion) in a couple games (GGSix? & TBCim?) and did pretty well with it.
Someone should do the same for Dom II: flauvorish designs to ease the jump into the game. No need for them to be uber-competitive, just not having blatant mistakes (like a cold scale for Abysia) is good enough.
|
May 17th, 2004, 03:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Preset AI gods - help please !
Quote:
Originally posted by Wendigo:
Someone should do the same for Dom II: flauvorish designs to ease the jump into the game. No need for them to be uber-competitive, just not having blatant mistakes (like a cold scale for Abysia) is good enough.
|
Im taking a stab at it at www.dom2minions.com although it really doesnt fit the "Fanatics for Randoms" theme of the site. maybe at the end of it I should offer a random generator for gods.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|