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  #11  
Old November 22nd, 2003, 05:00 PM
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Whismerhill Whismerhill is offline
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Default Re: europa dom2 map

Thanks nerfix
I'll send you the file once I have the time to


in fact
"les chroniques de la lune noire" in french
"Black moon chronicles" in english

but the name isn't really "Whismerhill"
but "Wysmerhill" if I remember correctly


I personnaly prefer Whismerhill
because it still makes reference to that character I love
and the added letter 'h' and replaced 'y', also have kind of a "wish" effect in my mind ;-)

for the multiplayer thingy, I'm not against it
but well not for the moment,
for instance I have modified the "exe"
to be able to test some things
like how overpowering it could be if you have a bless with 10 magic in every path of your god
(at least with abysia)
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  #12  
Old November 22nd, 2003, 05:15 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: europa dom2 map

Quote:
Originally posted by Whismerhill:
for instance I have modified the "exe"
to be able to test some things
like how overpowering it could be if you have a bless with 10 magic in every path of your god
(at least with abysia)
WOW for me that would be the hard way. Id rather edit a .map for that than to edit the exe
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  #13  
Old November 22nd, 2003, 05:56 PM
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Whismerhill Whismerhill is offline
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Default Re: europa dom2 map

Quote:
Originally posted by Gandalf Parker:
WOW for me that would be the hard way. Id rather edit a .map for that than to edit the exe
how can you edit a .map file for having a god with 10 in all magic path is effective on the bless effect ?

nevermind...
I have read somewhere that the bless effect is set at god creation ...
so I increased the number of points you have from start (among other things )
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  #14  
Old November 22nd, 2003, 06:26 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: europa dom2 map

Quote:
Originally posted by Whismerhill:
quote:
Originally posted by Gandalf Parker:
WOW for me that would be the hard way. Id rather edit a .map for that than to edit the exe
how can you edit a .map file for having a god with 10 in all magic path is effective on the bless effect ?

You can create a god with .map commands and it will only affect that one game map. Doesnt change the exe, doesnt even overwrite the god you might have already made for that race. Using the map commands you can give a god 10 in each magic, all the scales you want, any castle, magic items, and even use a unit that the game doesnt allow you to use (such as a Doom Horror)

At least Dom1 didnt do checks on those things. I havent tested to see if Dom2 checks but I doubt it does since this is all stuff meant for use in creating a game-map along a theme
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  #15  
Old November 23rd, 2003, 04:35 PM
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Default Re: europa dom2 map

lol I have been completely unaware of that !!!
that's why I modified the exe

but hupefully even that is not difficult at all,
I guess that's because Illwinter doesn't have an 'anti-cracking' policy
which is a good thing because an anti-cracking policy only increases development cost...
and if the game has some popularity, it will be cracked whatever the protections ...
it may take longer of course
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  #16  
Old November 23rd, 2003, 05:27 PM
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Default Re: europa dom2 map

Whismerhill: Thanks for untertaking to port The Old World from Dom1 to Dom2 - I always enjoyed playing on it.

And once you have it finished, it strikes me that either or both Shrapnel and Illwinter would be willing to host it.
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  #17  
Old November 23rd, 2003, 07:25 PM
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Default Re: europa dom2 map

pffffff
that'll take some time
having problems with dom2 hanging even without using auto-detect of provinces
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  #18  
Old November 23rd, 2003, 08:13 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: europa dom2 map

Quote:
Originally posted by Whismerhill:
which is a good thing because an anti-cracking policy only increases development cost...
and if the game has some popularity, it will be cracked whatever the protections ...
it may take longer of course
Thats usually figured into the equation. Its rarely a wast of time. No law, punishment, copyright, security, protection ever stops anything. It can only make it as hard as possible, for as many as possible, for as long as possible. After all, thats why we lock our doors.
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  #19  
Old November 24th, 2003, 12:41 AM
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Default Re: europa dom2 map

posting v0.58b of the file to nerfix actually
the file weight about 3.57Mb :/
because of the 2400x1800x24 tga inside

the image has been increased in size and some effects to smooth out pixels

58% done (approx.)

all neighbours set (if you see any error or something that might be added, be sure to check my first post on the rules I used first, and if it's still an error or a complete inbalance for some races then feel free to post here )

I'm having difficulties for settings flags
(not easy to choose with the pixeled nature of dominions 1 maps)

normally the file will be available on
DominionsX
as soon as the webmaster receives the file and has time to upload it


Questions I have (for whose who have the file)
province numbers :
58 <-> 80 ????? ON
70 <-> 73 ????? ON
60 <-> 66 ????? OFF
209 <-> 247 ????? OFF
240 <-> 230 ????? ON

ON : (actually I set a way between both but I don't know if really they could be considered neighbours)
OFF : (the way is not set should I put one ?)


another question about flags : province 21 : is it fresh water or salty water ? (I'd prefer an answer based on real information)
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  #20  
Old November 24th, 2003, 12:44 AM
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Kristoffer O Kristoffer O is offline
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Default Re: europa dom2 map

Fresh water means a land province with rivers or lakes. If the province is water only you should call it a sea.
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