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  #11  
Old July 21st, 2004, 01:04 AM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: Patch Wishlist

As I said, scratch that.
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  #12  
Old July 21st, 2004, 01:16 AM

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Default Re: Patch Wishlist

Scratched

Right, Im gonna be on the shooting ranges this weekend so Im gonna send this too aaron on Friday

So you have until then you get your requests in

[ July 21, 2004, 00:18: Message edited by: DeadZone ]
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  #13  
Old July 21st, 2004, 02:35 AM

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Default Re: Patch Wishlist

Another few wishes:

-More control over restriction type; eg I want to have two different ECM components with different class names but only let the player use one of them. since the "restriction type" field doesn't allow for anything except none or max per ship, maybe convert this field into a numerical one, and components with the same number would be limited to the number on the next line

-The "Weapon Explosion Effect Name" line in components.txt doesn't seem to work. Ex: I gave a weapon the explosion type of "Weapon Explosion A". Rather than it playing that type every time it hit, it selected randomly from all the weapon explosion bitmaps, as normal. I tried changing the Specific Type of the explosion, but that just made it not show up at all. Changing the field to an explosion that doesn't exist doesn't do anything, making me think the field isn't being checked at all.

-The final ship explosion only works as a Ring. Intentional or not being able to have a non-ring final explosion would be nice.

-Weapons, if set to target mines, shoot right through them. I'd like to be able to shoot them, and the weapon tonnage structure field that could be used to give them durability.

-Being able to set an object as solid or not would be helpful. Currently it seems that mines are not, nebula are not, WPs are not and everything else is. Setting this per object could let the player build jump gate type facilities- right now you can't pass through these objects, you just ram them.

[ July 21, 2004, 01:43: Message edited by: Phoenix-D ]
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  #14  
Old July 21st, 2004, 09:11 AM
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Default Re: Patch Wishlist

My wish for a new feature was posted in this thread.

So what I really would like to see is:

- Add avents that have *effects* as a result (I mean after an Event is triggered you have as result i.e. +100 Energy).

- Add timed events (currently you just can't program an event to trigger *after* a specific amount of time).

[ July 23, 2004, 13:03: Message edited by: Hok ]
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  #15  
Old July 21st, 2004, 11:11 AM

Exan Exan is offline
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Default Re: Patch Wishlist

I would like to see:
-ship to ship communications. Negotiation could make talking or trading easier.

-Cloakin device

-Energy drain on shields when they need to recharge (i.e. when you are shot)
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  #16  
Old July 21st, 2004, 11:42 AM
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Default Re: Patch Wishlist

i really would like to see multiplay :'(
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  #17  
Old July 21st, 2004, 06:32 PM

DeadZone DeadZone is offline
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Default Re: Patch Wishlist

Well due to the fact that the list is larger than I expected, Ive just dispatched it to Aaron

Ive updated the first post, that is the list thats in the email I sent him

If you have any additions to it, then post them, and I will dispatch a 2nd email at a later date
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  #18  
Old July 21st, 2004, 07:10 PM

Exan Exan is offline
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Default Re: Patch Wishlist

Also to the next patch I would like to see ships that can spin around by any axis. It would be useful when creating bases.

I also like to see the event bug fixed. When you got for example a job to destroy a starbase in Sol system and you enter the system but do not destroy the base and instead destroy it at other time you don't get the quest/mission completed.

[ July 21, 2004, 18:12: Message edited by: Exan ]
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  #19  
Old July 22nd, 2004, 02:54 AM

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Default Re: Patch Wishlist

I thought that bug was already fixed
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  #20  
Old July 22nd, 2004, 03:24 AM

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Default Re: Patch Wishlist

Just tried to dupliated it with the Campaign 1 mission to kill the Mongol starbase, and I couldn't. Even after exiting and rentering, killing it still gave me credit.
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