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May 28th, 2003, 02:40 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: pets healing
Quote:
Originally posted by Akachaki:
1054122567.txt
Add this file to \dungeonodyssey\modulename\data\
Justin
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Pssst, Justin. It might help if we knew what the 'Real' name of the file is, just placing the file '1054122567.txt' to the data directory will have very little effect. (In fact no effect at all.)
Oh, and fyi, most if not all the game 'data' is stored within the save games and therefore will not be generated from new data files unless you start a new game. (I could be wrong, It might depend on what file it is.)
Cheers!
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May 28th, 2003, 09:48 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: pets healing
Do monsters heal?
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May 28th, 2003, 10:01 PM
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Corporal
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Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
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Re: pets healing
PvK: no, only pets heal themself , for monsters it would be a long and hard process.
I did'nt think about this one. when i uploaded the file it automaticly changed it's name. Here's the right file in .zip
Summon_MonsterClasses.txt
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May 29th, 2003, 01:50 AM
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Corporal
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Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
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Re: pets healing
Pets healing, it's finaly here ! simply add to file to any module to make pets slowly heal themselves.
1054122567.txt
Add this file to \dungeonodyssey\modulename\data\
And I think you dont even need to start a new game to take advantage of pets healing.
Bring any modification to it and add it to any module. Also if you think they heal too fast or too slow, you can tell me and i will arrange it.
If you think it's like cheating you can give me your opinion.
Justin
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May 31st, 2003, 07:10 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: pets healing
Quote:
Originally posted by Akachaki:
PvK: no, only pets heal themself , for monsters it would be a long and hard process.
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Why?
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June 1st, 2003, 02:23 AM
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Corporal
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Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
Thanks: 0
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Re: pets healing
The file I edited is called summon_monsterclasses.txt, this file has the defenition of evry monster you can summon, I had to add the effect life regeneration to all of them based on how much life they have at their minimum lvl. If I would want to do it for normal monsters, I would need to edit the other monster file wich contains evry monster in the game. This would be at the same time very long and complex because I would need to make some monsters heal faster than other because some have more health.
I hope this answer your question.
Justin
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June 11th, 2003, 02:25 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: pets healing
Yeah, sounds impractical. It seems to me that healing would be a property of all living characters, but I guess not?
PvK
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June 11th, 2003, 03:19 AM
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Corporal
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Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
Thanks: 0
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Re: pets healing
Yes Evrything should heal themself slowly, but monsters are usuly already dead when we go away from where we met them
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June 17th, 2003, 03:52 AM
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Corporal
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Join Date: Sep 2002
Location: Qu�bec, Canada
Posts: 139
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: pets healing
This is simply a signature test.
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June 17th, 2003, 11:56 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: pets healing
I like your sig, very well done.
Cheers!
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