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August 2nd, 2004, 05:38 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Updating Player Guide and Walk Thru
Ok, now I need to know what each of the racial traits strong points are. Just basics. This is what I have:
Crystalline Technology
Good Armor
Organic Technology
Good Armor and Weapons
Psychic Technology
I DON'T KNOW
Religious Technology
The Tailisment
Temporal Technology
Good Shipyards
Can any one offer brief additional info for each of these. Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 2nd, 2004, 05:54 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Updating Player Guide and Walk Thru
Quote:
Originally posted by Atrocities:
Ok, now I need to know what each of the racial traits strong points are. Just basics. This is what I have:
Crystalline Technology
Good Armor
Organic Technology
Good Armor and Weapons
Psychic Technology
I DON'T KNOW
Religious Technology
The Tailisment
Temporal Technology
Good Shipyards
Can any one offer brief additional info for each of these. Thanks.
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Well with Crystaline tech you get weapons that skip armour. Drawback is shields stop that, also if you rely on crystal armour than weapons that skip armour are a threat (such as weapon or engine destroyers)
Organic technology. Missiles are quicker, and you actually make use of any organics you grow. Drawback you have to grow organics, something other players ignore unless they are colonising.
Psychic tech allows you to mind control other races. When they get computers you lose your advantage.
Religious races do get Talismans, eventually, but everyone is paranoid at you getting such power and will turn on you if you appear a threat. You also get shrines
Don't know much about temporal tech.
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August 2nd, 2004, 06:27 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Updating Player Guide and Walk Thru
Organic also get facilities that increase the population of your planets. Armor that regenerates.
Religious tech gets a facility that increases the value and condition of your planets.
Psychic tech gets a facility that trains all the ships and fleets in the system.
Temporal tech gets weapons that do quadruple damage to shields and also weapons that skip armor and shields.
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August 2nd, 2004, 06:35 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Updating Player Guide and Walk Thru
Thanks guys.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 2nd, 2004, 07:15 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Updating Player Guide and Walk Thru
What exactly does the COMPUTER PLAYER DIFFICULTY Setting and COMPUTER PLAYER BONUS do?
I have never figured them out. Basically CPD is an unknown to me. CPB is how badly the Computer player will cheat.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 2nd, 2004, 07:20 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Updating Player Guide and Walk Thru
Setting CPD to anything less than "hard" will disable some of the AI's ministers (it makes the AI even less able to do what a human can)
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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August 2nd, 2004, 09:36 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Updating Player Guide and Walk Thru
I Really need the info on this.
Also the revised Game Guide is no at 40 pages.
This does not include the Race info or any of the component, facility, ship info.
Nor does it include the 25 turn walk through.
LOL, I have my work cut out for me. Why you ask, because I just want to do it.
There is no way I can take all of the info about this game and use it in this guide, so I am focusing on the basics that the game manual does not. Things like I have posted below and more.
What are the best Advanced Racial Traits, why? What are the best Advanced Traits, and why?
so on and so on. Hell if I don't know the answer to these, and I have been playing since day one of the offical beta, then I guess they are not really all that important, but still I would like to know.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 2nd, 2004, 04:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Updating Player Guide and Walk Thru
Bonus:
Low: x2 resources, x1.5 SY rates
Med: x3 resources, x2 SY rates
High: x5 resources, x3 SY rates
I am certain about the resource bonuses, and fairly sure about the SY rates...
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August 2nd, 2004, 10:25 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Updating Player Guide and Walk Thru
I would like to see a listing of the quick keys. I came into a situation yesterday where my mouse got stuck and was only going up and down. I would have loved to press whatever key it was to save the game before I reset. I looked through the original manual, but I couldn't find a listing. I thought there was one, but I don't know where to find it. So I had to re-boot my computer and replay that turn. So if you could include that, I'd appreciate it.
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August 2nd, 2004, 11:56 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Updating Player Guide and Walk Thru
Good point. Thank you.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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