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  #11  
Old April 28th, 2004, 05:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEII AI

Quote:
Originally posted by Renegade 13:
Ah, this thread brings back memories....in fact, I think I'll go play a game of SE 2!! Too bad I can't order the full Version anymore . I should have when I still had the chance.
Yes you can. Order the "Space Empires Collection" CD through the SE III purchase page. You get 'original' SE, SE II, and SE III on a single CD.
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  #12  
Old April 28th, 2004, 11:58 PM

Renegade 13 Renegade 13 is offline
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Default Re: SEII AI

Unfortunately, I've already bought SE3, but did not order the compilation CD. Therefore, to get SE2, I'd have to buy them ALL, and I'd rather not shell out $35 to buy only SE2. I'm young, and I don't have that much money to spend frivolously . But thanks for the suggestion.
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  #13  
Old April 29th, 2004, 12:50 AM
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Baal Baal is offline
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Default Re: SEII AI

You know, on the topic of SE2. I wish there was an option for unlimited rounds of combat so there would never be ties. Along with that turn off the tactic that makes ships run away. Those were the two things that really made SE2 combat what it is. Then with a couple more AI tweeks they would start building bases like in SE2 and they would work.
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  #14  
Old April 29th, 2004, 12:57 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SEII AI

SO what happens when the Last enemy ship destroys your missile launcher with a DUC shell, and then your missile-in-flight kills his Last DUC?

Or when you both run out of supplies, or when you try to blockade a planet with "don't get hurt" orders?
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  #15  
Old April 29th, 2004, 01:06 AM
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Baal Baal is offline
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Default Re: SEII AI

Well, make the AI force a ram. Someone can always die. In the rare event that that happens both ships should just be destroyed outright, just to clean up the sector and not have a bunch of worthless derelicts sitting there.

I also say don't even make planets targets. Make it so you can only land troops. And blockading can be achieved simply by not being able to target eachother (planet vs ship).

And I thought when you ran out of supplies everything would just slow down. Slower reload rates.

[ April 29, 2004, 00:16: Message edited by: Baal ]
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  #16  
Old April 29th, 2004, 01:16 AM
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ZeroAdunn ZeroAdunn is offline
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Default Re: SEII AI

Baal: No offense, but terrible idea. What fun would it be without the ability to glass planets.
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  #17  
Old April 29th, 2004, 01:22 AM
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Default Re: SEII AI

Terrible is in the eye of the beholder my friend. It would make for a cool PBW I think.
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  #18  
Old April 29th, 2004, 01:28 AM

Phoenix-D Phoenix-D is offline
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Default Re: SEII AI

When you run out of supplies in combat, one of two things happen:

A. You can't move, fire, or run your shields
B. You can move one sector, but not fire or run your shields

Not sure which.
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  #19  
Old April 29th, 2004, 03:07 AM
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Default Re: SEII AI

Quote:
Originally posted by Phoenix-D:
When you run out of supplies in combat, one of two things happen:

A. You can't move, fire, or run your shields
B. You can move one sector, but not fire or run your shields

Not sure which.
One vote cast for Option B, with one caveat: You can still fire weapons which require 0 supplies (i.e., stock PDC, many energy weapons in P&N).
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