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April 28th, 2004, 05:37 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: SEII AI
Quote:
Originally posted by Renegade 13:
Ah, this thread brings back memories....in fact, I think I'll go play a game of SE 2!! Too bad I can't order the full Version anymore . I should have when I still had the chance.
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Yes you can. Order the "Space Empires Collection" CD through the SE III purchase page. You get 'original' SE, SE II, and SE III on a single CD.
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April 28th, 2004, 11:58 PM
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General
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Join Date: Sep 2003
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Re: SEII AI
Unfortunately, I've already bought SE3, but did not order the compilation CD. Therefore, to get SE2, I'd have to buy them ALL, and I'd rather not shell out $35 to buy only SE2. I'm young, and I don't have that much money to spend frivolously . But thanks for the suggestion.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 29th, 2004, 12:50 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: SEII AI
You know, on the topic of SE2. I wish there was an option for unlimited rounds of combat so there would never be ties. Along with that turn off the tactic that makes ships run away. Those were the two things that really made SE2 combat what it is. Then with a couple more AI tweeks they would start building bases like in SE2 and they would work.
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April 29th, 2004, 12:57 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEII AI
SO what happens when the Last enemy ship destroys your missile launcher with a DUC shell, and then your missile-in-flight kills his Last DUC?
Or when you both run out of supplies, or when you try to blockade a planet with "don't get hurt" orders?
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Things you want:
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April 29th, 2004, 01:06 AM
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Sergeant
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Location: Utah
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Re: SEII AI
Well, make the AI force a ram. Someone can always die. In the rare event that that happens both ships should just be destroyed outright, just to clean up the sector and not have a bunch of worthless derelicts sitting there.
I also say don't even make planets targets. Make it so you can only land troops. And blockading can be achieved simply by not being able to target eachother (planet vs ship).
And I thought when you ran out of supplies everything would just slow down. Slower reload rates.
[ April 29, 2004, 00:16: Message edited by: Baal ]
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April 29th, 2004, 01:16 AM
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Captain
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Join Date: Jun 2001
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Re: SEII AI
Baal: No offense, but terrible idea. What fun would it be without the ability to glass planets.
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April 29th, 2004, 01:22 AM
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Sergeant
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Location: Utah
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Re: SEII AI
Terrible is in the eye of the beholder my friend. It would make for a cool PBW I think.
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April 29th, 2004, 01:28 AM
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National Security Advisor
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Re: SEII AI
When you run out of supplies in combat, one of two things happen:
A. You can't move, fire, or run your shields
B. You can move one sector, but not fire or run your shields
Not sure which.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 29th, 2004, 03:07 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SEII AI
Quote:
Originally posted by Phoenix-D:
When you run out of supplies in combat, one of two things happen:
A. You can't move, fire, or run your shields
B. You can move one sector, but not fire or run your shields
Not sure which.
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One vote cast for Option B, with one caveat: You can still fire weapons which require 0 supplies (i.e., stock PDC, many energy weapons in P&N).
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