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  #11  
Old January 27th, 2004, 05:25 PM
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Default Re: Known Bugs

Fighters destroyed in combat are sometimes listed as "taken" in the combat reports. (Playing solo Proportions, simultaneous.)

This may or may not correspond to my having captured a carrier in combat using psychic tech- even though all fighters had been launched by the time I took the carrier.

Sorry it's a bit vague.
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  #12  
Old January 27th, 2004, 05:46 PM
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Default Re: Known Bugs

Drones temporarily fleeted using shift-click will warp thru a warp point one at a time. Thus it is impossible to try to overwhelm warp point defenses with a mass of drones.

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  #13  
Old January 27th, 2004, 05:57 PM
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Default Re: Known Bugs

Quote:
Originally posted by dogscoff:
Fighters destroyed in combat are sometimes listed as "taken" in the combat reports. (Playing solo Proportions, simultaneous.)

This may or may not correspond to my having captured a carrier in combat using psychic tech- even though all fighters had been launched by the time I took the carrier.

Sorry it's a bit vague.
It happens in stock, and in simultaneous, and as far as I know has nothing to do with capturing anything. I have seen it when no capture ships or AS ships are present in the battle. I believe it happens with all units.

[ January 27, 2004, 16:01: Message edited by: Imperator Fyron ]
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  #14  
Old January 27th, 2004, 07:26 PM
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Default Re: Known Bugs

Quote:
Originally posted by Slick:
Captured ship designs from intel projects or Long Range Scanners are not added to your list of known enemy designs.
1.86:
Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
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  #15  
Old January 27th, 2004, 07:49 PM
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Default Re: Known Bugs

Quote:
Originally posted by Asmala:
quote:
Originally posted by Slick:
Captured ship designs from intel projects or Long Range Scanners are not added to your list of known enemy designs.
1.86:
Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.

I saw that. I mentioned the bug because the history entry implies that it is fixed for LRS, but I'm not sure about intel blueprints.

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  #16  
Old January 27th, 2004, 08:47 PM
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Default Re: Known Bugs

An attempt to capture an enemy planet with an allied planet in the same sector may result in capture of the allied planet if the enemy planet is destroyed.

Fighters fleeted together do not share supplies.

Formations that do not exist on the computer (in the correct mod folder, of course) that is running the turn will be treated as "no formation" even if those formations are integrated into your empire file.
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  #17  
Old January 27th, 2004, 09:08 PM

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Default Re: Known Bugs

I don't know if this is intentional, but, I consider machine gun storm creation to be a bug or at the least an exploit.

If you create a storm and set the ship to "repeat orders" it will create up to 204 storms in one spot in one turn to the limit of its supply.
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  #18  
Old January 27th, 2004, 09:50 PM
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Default Re: Known Bugs

Quote:
Originally posted by Grandpa Kim:
Formations that do not exist on the computer (in the correct mod folder, of course) that is running the turn will be treated as "no formation" even if those formations are integrated into your empire file.
Unfortunately, the only part of formations that are stored in the empire file are the names, not the actual ship placements. There is no integration of formations into the empire file.
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  #19  
Old January 27th, 2004, 10:27 PM
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Default Re: Known Bugs

2) Ships in a fleet with 'Don't hurt me orders' do not obey the fleet orders but revert back to their class orders.

(What no one else wanted to follow Fyrons numbering? )

[ January 27, 2004, 20:28: Message edited by: DavidG ]
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  #20  
Old January 27th, 2004, 10:34 PM
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Default Re: Known Bugs

Quote:
Originally posted by rextorres:
I don't know if this is intentional, but, I consider machine gun storm creation to be a bug or at the least an exploit.

If you create a storm and set the ship to "repeat orders" it will create up to 204 storms in one spot in one turn to the limit of its supply.
OMG! That's hilarious! BUG!

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