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  #11  
Old January 13th, 2004, 07:41 AM

Paul1980au Paul1980au is offline
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Default Re: Malfador Games Pirated

SE4 and then SE5 should have additional copywright protection measures ie having to turn to page x and write a word randomly chosen from the text - this would make it harder to simply sell the stolen copy )(i saw that done in elite II) unless they have the booklet they can play onwards.

Other suggestions are welcome but its a big shame so many games are pirated. Its illegal and i agree 100% we should pay for quality games.
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  #12  
Old January 13th, 2004, 08:04 AM

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Default Re: Malfador Games Pirated

Paul1980au
The week point with the Page x Paragraph Y Third word is that they can include a single sheet of paper with all of them.
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  #13  
Old January 13th, 2004, 11:23 AM
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Default Re: Malfador Games Pirated

Quote:
Originally posted by Imperator Fyron:
Well it was more expensive making copies back in 87-88. Esp. if you buy CDs in bulk, you can make copies of programs for pennies each.
Actually, I would like to know how much 10-pack of CD's cost in US? In Finland 10-pack CD-R costs about 9 � (~11,25$). 10-pack CD-RW is about 15 �.
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  #14  
Old January 13th, 2004, 11:33 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Malfador Games Pirated

Quote:
Paul1980au
The week point with the Page x Paragraph Y Third word is that they can include a single sheet of paper with all of them.
i think he meant chosen from the whole manual.
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  #15  
Old January 13th, 2004, 01:52 PM

Gryphin Gryphin is offline
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Default Re: Malfador Games Pirated

narf you are correct.
It would take a little bit of effort but it is certainly doable. 100 code words would be more than enough to make it playable.

Beyond that they could scan the manual in and include it on the cd.

It is not a pretty world out there.
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  #16  
Old January 13th, 2004, 03:44 PM
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Default Re: Malfador Games Pirated

Quote:
Originally posted by Imperator Fyron:
Well it was more expensive making copies back in 87-88. Esp. if you buy CDs in bulk, you can make copies of programs for pennies each.
Well, back then, it would have been 5 1/4" discs. Cd's were still fairly new back then, and I can't remember if they were using cd r/w back then, not that I could have afforded to have one even if Commodore did make one. I know hard drives were fairly expensive back then, usually costing several hundred dollars.
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  #17  
Old January 13th, 2004, 04:32 PM
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Default Re: Malfador Games Pirated

Quote:
Originally posted by Karibu:
Actually, I would like to know how much 10-pack of CD's cost in US? In Finland 10-pack CD-R costs about 9 � (~11,25$). 10-pack CD-RW is about 15 �.
You can easily buy 50 CD-Rs of the highest speed for 5 dollars US (on sale, but they are always on sale somewhere). CD-RWs tend to be more expensive, but not by much. Now go to Asia where prices tend to be lower in impoverished nations...
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  #18  
Old January 13th, 2004, 04:34 PM
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Default Re: Malfador Games Pirated

Quote:
Originally posted by Paul1980au:
SE4 and then SE5 should have additional copywright protection measures ie having to turn to page x and write a word randomly chosen from the text - this would make it harder to simply sell the stolen copy )(i saw that done in elite II) unless they have the booklet they can play onwards.

Other suggestions are welcome but its a big shame so many games are pirated. Its illegal and i agree 100% we should pay for quality games.
Oh hell no... those are the most annoying schemes ever! All that they do is piss off legitimate customers. All a dedicated pirate has to do is run it multiple times and gather all of the words it uses, placing them and the locations in a text file. Or even better, just scan the manual into PDF format and away you go. Though I should have read the rest of the thread before posting this...

[ January 13, 2004, 14:35: Message edited by: Imperator Fyron ]
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  #19  
Old January 13th, 2004, 04:59 PM

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Default Re: Malfador Games Pirated

since you know it is going to be pirated... why waste money and effort in that area ( talking se series scale )

Reg Key for Online games works quite well for the multiplayer games....

But solo play... leave it alone...
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  #20  
Old January 13th, 2004, 07:05 PM
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Default Re: Malfador Games Pirated

The only way we're gonna stop piracy is to get into the area of the world, in force, and wipe them out. It's not just software losing cash, it's every industry that can ship to South East Asia.
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