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  #11  
Old September 23rd, 2003, 02:26 PM
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Default Re: Question to good player: boarding

Quote:
Originally posted by Loser:
quote:
Originally posted by geoschmo:
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
Same for tactical, I'm pretty sure.
I was thinking in tactical you could deselect weapons, but now that i think about it you are correct. Boarding is handled differently then regular weapons fire in tactical combat.
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  #12  
Old September 23rd, 2003, 02:39 PM

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Default Re: Question to good player: boarding

It seems to me that the key to late-game boarding is SD + BP = "hope you ship was cheaper than his"

You want them fast and tough and cheap, which kind of discourages battleships and larger.
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  #13  
Old September 23rd, 2003, 03:09 PM
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Default Re: Question to good player: boarding

Oh yeah, I know they all get consumed. It's just that 1 Boarding Party I takes over an LC, but fails for a battleship because it has more crew quarters.

So you figure a couple of Boarding Party II or III's can take over anything.

Now consider the opponent (human only, natch.) is expecting this, and adds boarding partys and security stations of their own. Your boarding ship could end up boarded first

With the SDD, this is all moot. But I'm really thinking of a mod where boarding is always happening.

This might be an issue for Puke's Furball Pinball game on PBW. Or not with the SDD available. I dunno. Frankly, I'd rather my big bad dreadnought not self destruct, but rather capture the other ship.

[ September 23, 2003, 17:37: Message edited by: Arkcon ]
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  #14  
Old September 23rd, 2003, 05:43 PM

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Default Re: Question to good player: boarding

cool... I think I am going to change sweet mod to reflect this.

Make the SDD unit high to research ( say level 6 propulsion and level 3 computers )and 50kt in size

Great Idea.

Adds another element to the sweet combat system.

Thanks
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  #15  
Old September 24th, 2003, 04:31 AM
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Default Re: Question to good player: boarding

Quote:
Originally posted by primitive:
That�s true only in tactical combat. In strategical, ships will refuse to board a ship with SDD
What the... Oh, crap, there goes my strategy in "Puke's Mail-Order Monsters"!

(Unless, if by some magical reason, the fact that monsters' self-destruct ability is intrinsic to the hulls and not from a component makes any difference...)

(edit: oops, read Geo's post, that's nice to know )

[ September 24, 2003, 03:32: Message edited by: Ed Kolis ]
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  #16  
Old September 24th, 2003, 07:12 AM

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Default Re: Question to good player: boarding

Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
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  #17  
Old September 24th, 2003, 09:36 AM
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Default Re: Question to good player: boarding

Quote:
Originally posted by Taera:
Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
Read Geo�s post. Seems like I was wrong
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  #18  
Old September 24th, 2003, 03:00 PM

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Default Re: Question to good player: boarding

Suicidal Captains, suicidal Marines.

"Yes, boys that ship is equipped with a dead-man's switch that will blow the whole thing into the void, and likely take our ship with it. But we're going to board it anyway. Hoora!"

chorus: "Hoo-RA!"

Another beatiful day in the corp.
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  #19  
Old September 25th, 2003, 01:08 AM
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Default Re: Question to good player: boarding

Boarding ships do tend to run to the corners if all targets have 1 or more shield point, regardless of shield depleters on the boarding ship (in strategic combat)...
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  #20  
Old September 25th, 2003, 01:40 AM

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Default Re: Question to good player: boarding

put on a APB
it will board more
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