.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 15th, 2003, 06:16 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: different types of sensors

Quote:
Originally posted by Katchoo:
I'm curious about this too. In one of my PBW games i've built a Light Cruiser armed with all the available Sensors & Scanners (max levels) to scout out enemy actvity.

Was outfitting this ship a waste of space? ...

That would be a perfect super-spy ship for James Bond
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #12  
Old September 15th, 2003, 06:43 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: different types of sensors

You can always try P&N PBW, which has separate and distinct needs for all the scanner types. Of course, the AI can not handle this well, which is the main reason why all scanners are the same in stock SE4.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old September 15th, 2003, 09:37 PM

SpaceBadger SpaceBadger is offline
Corporal
 
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
SpaceBadger is on a distinguished road
Default Re: different types of sensors

I just had an idea to look in components.txt to see what abilities are listed for all of this stuff. Here is what I found out:

Combat Sensors (first 3 levels of the Sensors research path) add to your attack probability. None of the other sensors have this ability, so you always need to have your best combat sensors on board to get the best attack bonus.

Tachyon Sensors give Active EM scanning ability (3 levels).

Hyper-Optics give Passive EM scanning ability (3 levels).

Gravitic Sensors, Psychic Receptors, and Temporal Sensors all give the respective scanning abilities, 3 levels each.

Cloaking Devices prevent scanning by all of the above, at 3 ability levels.

So, bottom line is that Tachyon, Hyper-Optic, Gravitic, Psychic and Temporal Sensors are all redundant to each other - if you have one kind, you don't need the others. Just research whichever of these kinds has the cheapest research path for your race and the other techs you have researched.

What really bugs me is that Gravitic Sensors are in the same research path as Tachyon, at a higher level, so you need to research Tachyon first. Since the level 1 Gravitic Sensor is actually not as good as the level 3 Tachyon Sensor that comes right before it on the path, it is actually an expensive step down, not up.

Unless there is some tech that will block Tachyon sensors but not block Gravitic, I cannot see why anyone would ever want to waste the extra research points getting Gravitic when they have to get Tachyon first on that same path.

This all refers to the unmodded game, of course. Imperator Fyron mentioned that some mods change these, but I haven't tried any yet. Still trying to figure out the basics.

SpaceBadger
Reply With Quote
  #14  
Old September 15th, 2003, 10:10 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: different types of sensors

This is one of those intended features that didn't quite work out. I am fairly certain that MM originally planned for the various scanners to be different, but due to AI problems, nixed the idea in beta. Of course, I was not a beta tester, so I may well be wrong on that.

Also, where are you getting Gravitic and Tachyon scanners being in the same tech path? Tachyon require Sensors 4-6, which requires Physics 1. Gravitic requires Gravitational Technology 1-3, which reqiures Astrophysics 2. They are not at all on the same tech path.

[ September 15, 2003, 21:12: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old September 15th, 2003, 10:46 PM

SpaceBadger SpaceBadger is offline
Corporal
 
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
SpaceBadger is on a distinguished road
Default Re: different types of sensors

Quote:
Originally posted by Imperator Fyron:
Also, where are you getting Gravitic and Tachyon scanners being in the same tech path? Tachyon require Sensors 4-6, which requires Physics 1. Gravitic requires Gravitational Technology 1-3, which reqiures Astrophysics 2. They are not at all on the same tech path.
Hmm, my faulty memory, I guess. I could have sworn that I got Gravitic Sensors in the next level of Sensors research after Tachyon 3. Guess I was mistaken.

OK, all please diregard mini-rant below re Tachyon and Gravitic Sensors on same path. Oops!

SpaceBadger
Reply With Quote
  #16  
Old September 17th, 2003, 05:48 AM
Iansidious's Avatar

Iansidious Iansidious is offline
Sergeant
 
Join Date: Jun 2003
Location: Coruscant
Posts: 312
Thanks: 0
Thanked 0 Times in 0 Posts
Iansidious is on a distinguished road
Default Re: different types of sensors

SpaceBadger just in case you didn't know tachyon sensor costs more than any other sensors I think it cost you min.2500 rad.1100 now the other sensors cost min.1500 rad.500 they all scan the same way so I don't use tachyon sensors anymore.As you can guess I'm cheap

P.S a friend of mine said the name Space Weasel fits me because I can be alittle tricky in the game [like blowing up his star when we agreed on a treaty before the game started ]so what do you think the SpaceBadger and the Space Weasel together roaming the solar systems?
__________________
Good help is so hard to murder these days.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.