.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 13th, 2003, 07:32 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: deadly conditions.

Ok then.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #12  
Old September 13th, 2003, 07:42 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: deadly conditions.

Oh, dear :0

I' have to forfeit this game then

That killer event occured on my HomeWorld, and it is the not-connected AIC game against low bonused AI...

Anyway, what is the correct formulae for condition changes ? I am 100% certain it was only -20 change.

JLS, may be you should reconsider events.txt settings ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #13  
Old September 13th, 2003, 07:59 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: deadly conditions.

Quote:
Originally posted by Imperator Fyron:
Umm... are you sure it multiplies? I could have sworn it adds... must test this again.
No, I wasn't sure. I assumed that atmospheric imrovement worked the same way value improvement does (and I am quite sure that these facilities do multiply).
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #14  
Old September 13th, 2003, 08:29 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: deadly conditions.

Nope. VIP adds, not multiplies. This I am certain of (a dozen PBW games of watching them add directly can't be wrong).

[ September 13, 2003, 19:29: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old September 13th, 2003, 08:44 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: deadly conditions.

Yes, Fyron is right on this one, a VIP on a planet with 0/0/0 and another on a planet with 180/180/180 are as effective, they both add +3% each year to each ressource.
Reply With Quote
  #16  
Old September 13th, 2003, 09:11 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: deadly conditions.

VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.

[ September 13, 2003, 20:11: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #17  
Old September 13th, 2003, 10:28 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: deadly conditions.

Quote:
Originally posted by geoschmo:
VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.
yeah, that's what I meant.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #18  
Old September 15th, 2003, 12:27 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: deadly conditions.

If you destroy the deadly planet and then rebuild a new planet, will the conditions still be deadly?
Reply With Quote
  #19  
Old September 17th, 2003, 03:07 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: deadly conditions.

Quote:
Originally posted by oleg:
I have a planet with Unpleasant conditions. Random event that decrease planet conditions happens there. According to events.txt file, conditions change by -20 (AIC game). OK, I have Nature shrine III in the system. +3 per year. How much would it take to restore conditions ? 20/3~7 years ? I waited 200 turns (20 years) - it is still deadly !!! Other planets went all the way to good/optimal, so NS works.

But what is wrong with that planet ???
It is not the planet - Oleg

Oleg, I really don,t want to give you a hard time but the AIC v3.02 Events.txt file does not have any “According to events.txt file, conditions change by -20 “

AIC only has a –5 low and a minus –10 med
AIC also has an event that will actually improve your planet +10

I don,t know were you get your information and why you post this misinformation
Reply With Quote
  #20  
Old September 17th, 2003, 03:11 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: deadly conditions.

It was with latest AIC file. 4.01 I think.
Medium event has -20, low has -10 effect.

Here is the file:
http://forum.shrapnelgames.com/newup...1062772445.txt

BTW, are you sure you are looking on "planet -conditions change" and not "planet - value change" ?

I NEVER EVER distribute disinformation ! I might make mistakes sometimes, sure, but who don't ?

[ September 17, 2003, 14:18: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.