.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old August 28th, 2003, 12:20 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Not even planetary napalm? So you have to use units to attack the enemy planets?

(interesting... if the "random movement" takes everybody to the same sector, then "movement" will consist of jockeying for a good position on the edge of the system so that most of the possible directions you can go point you somewhere you WANT to go, sort of like a slingshot that always points inward... this might be more interesting than it sounds! )

edit: so what happened with furball 2 anyway??? come on, tell me!

[ August 27, 2003, 23:22: Message edited by: Ed Kolis ]
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #12  
Old August 28th, 2003, 02:33 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Umm, someone correct me if I'm wrong, but doesn't random movement and black hole movement just poof the ship instantly, without going in between the other sectors?
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #13  
Old August 28th, 2003, 02:40 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Quote:
Originally posted by Phoenix-D:
Umm, someone correct me if I'm wrong, but doesn't random movement and black hole movement just poof the ship instantly, without going in between the other sectors?
That will still be interesting. It will be the randomly located Riot Sector. Fleets can leave it to maraud across the surrounding area, knowing that, next turn, they'll all be back again for another go.
Reply With Quote
  #14  
Old September 5th, 2003, 02:48 AM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Hey, people.

Get in on this one.

You know you want to.

All the cool kids are doing it.

Ten years down the road, you'll remember this missed oportunity and wonder why you didn't take it. You had nothing to lose. The experience could have broadened your horizons.

Bring it!
Reply With Quote
  #15  
Old September 5th, 2003, 11:36 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Is it going to be a mod that restricts the weapons or is it just by agreement?

And just to verify - no mines, right?
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #16  
Old September 5th, 2003, 11:37 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

no mod, you can restrict tech areas during game setup. the first grit tech game didnt use a mod, but simply disabled many tech areas. thanks to Geo for making that one happen, BTW.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #17  
Old September 5th, 2003, 11:40 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

oooh, mines.. interesting. i dunno, why not? they would all be sucked to the same sector like everything else, and odds are someone would bring a minesweeper along. I think they would be more irritating than effective.

i can turn them off, if you think they would pose a serious problem, but id like to hear your reasoning on it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #18  
Old September 6th, 2003, 01:49 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Quote:
Originally posted by Puke:

no mod, you can restrict tech areas during game setup.
heh, never realized all the weapons tech were in exclusive research areas. I had thought there was some overlap with weapons and components.

Quote:
Originally posted by Puke:

oooh, mines.. interesting. i dunno, why not?
...
i can turn them off, if you think they would pose a serious problem, but id like to hear your reasoning on it.
No, I have no problem with mines - just didn't see mine warheads in the allowable weapons list, so I wanted to make sure. I say put em in. Teleporting mines sound like good clean fun!
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #19  
Old September 6th, 2003, 01:55 AM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Aah... Actually, how would that work?

If I have ten planets, and launch one hundred mines from each one in the same turn, then the sector that everything gets pulled to will have one thousand of my mines and God knows how many of everyone else's...

Can you test that one on your magic map there, Puke?
Reply With Quote
  #20  
Old September 6th, 2003, 02:10 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: New PBW Game - Furball V: Pinball

Quote:
Originally posted by Loser:
Can you test that one on your magic map there, Puke?
i'll give it a shot.. have to see how the mines per sector limit works, here.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.