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February 28th, 2011, 10:30 AM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
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Thanked 6 Times in 4 Posts
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Re: Turbocharged AI vs Humanities Last Hope - Running
Tien Chi fought off one of my sieging forces. I had 50 troops and he had his God and 250 troops. It was a bad loss, I lost 35 of my troops, but I did take out 115 of his and I have a large reinforcement team coming. I am going to send a stealth unit to the south to see what Atlantis is up too.
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February 28th, 2011, 12:28 PM
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Corporal
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Join Date: Mar 2010
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Re: Turbocharged AI vs Humanities Last Hope - Running
Turn 33 is up.
Quote:
Originally Posted by Thanatus del Dragos
Tien Chi fought off one of my sieging forces. I had 50 troops and he had his God and 250 troops. It was a bad loss, I lost 35 of my troops, but I did take out 115 of his and I have a large reinforcement team coming. I am going to send a stealth unit to the south to see what Atlantis is up too.
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Ouch. That's a rough one. What's TC's pretender like?
Endo, I wasn't thinking about those tough indie provs boxing you in when I posted earlier. Would it make it easier if you had a path through those formerly Niefel provinces in the south?
Also, maybe we should re-visit those tough indie provinces. We've all got higher research now and there might be some options for taking those down. One of them has a dragon leading a bunch of militia, right? I'm going to have to go back through this thread to check about the other one, but maybe you can get us some up to date scouting on those..?
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Edit:
Quote:
Originally Posted by endomorphious
On of the choke points near me has 210+ Ryleh troops...I can't take it but doubt anyone else will be anytime soon :}.
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Is this the other tough indie province?
Last edited by Hrum; February 28th, 2011 at 12:33 PM..
Reason: Rogue leader to Echo Base...
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February 28th, 2011, 01:10 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
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Re: Turbocharged AI vs Humanities Last Hope - Running
TC has a Jade Emporer stacked in uber gear, but not super powerful magic paths. Can't remmeber off the top of my head, but I will take him next time.
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February 28th, 2011, 02:59 PM
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Corporal
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Join Date: Mar 2009
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Re: Turbocharged AI vs Humanities Last Hope - Running
Took province 28, the one with the red dragon, militia, and fairies. What a waste of good meatshields :{ sigh. But, realistically, me being able to charm someone is less likely than Quasimodo trying to score Lady Gaga in a 89 Fiesta.
Will be attacking province 32 next turn. The Southern Toad Tribes are about to become snake food. (I hope) my scripting seemed to do very well against the dragon. The level 4 priest spell word of power(??) hit him several times and then a few soul vortex's and life drains and he went down fairly easily. The only thing was my mage did not cast Darkness as ordered. Very irksome.
I NEEEEED gold. Anyone want to buy some gems for gold? I have spare fire, air, and water. Could scrimp and weasel out some death gems instead of skull mentor. A smattering of nature and earth gems too.
My goal is to march my big god/prophet/mage force up through, 32, 40 (if unowned-can't see it), then siege 55. Mop up left over forces and then focus on Atlantis.
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February 28th, 2011, 04:46 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
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Re: Turbocharged AI vs Humanities Last Hope - Running
Endomorphious, I will shoot you through some gold this turn.
Bugger on Tien Chi busting the siege. Still I have one and I'm sure Thanatus del Dragos you still have another under siege. I suspect your one will be hit by his god force first.
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February 28th, 2011, 05:33 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
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Re: Turbocharged AI vs Humanities Last Hope - Running
I siege and took one fort from him already, that one is no longer under dispute, he has no force near it. I will tke him in the south, I have no fear. I now have storms and thunder at my disposal with Evo 5, I will crush him!
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March 1st, 2011, 01:56 AM
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Corporal
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Join Date: Mar 2010
Posts: 121
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Re: Turbocharged AI vs Humanities Last Hope - Running
Quote:
Originally Posted by endomorphious
Took province 28, the one with the red dragon, militia, and fairies.
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Quote:
...my scripting seemed to do very well against the dragon. The level 4 priest spell word of power(??) hit him several times and then a few soul vortex's and life drains and he went down fairly easily. The only thing was my mage did not cast Darkness as ordered. Very irksome.
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Nice work! I'm only sad my scout wasn't in position to watch.
Word of power is nice. More than one Soul Vortex? Did you have multiple guys cast it and then run into melee? Soul Vortex is typically used as a thug/SC buffing spell rather than as a killing spell (it works for killing chaff, but doesn't necessarily have much effect on big guys w/ high MR).
You had D gems with the Darkness mage I take it? Was it the first spell that mage was casting (ie. was he at zero fatigue when he would've been casting)? Sometimes the Dom3 spellcasting AI just decides it knows better and won't cast a spell. In the case of darkness it might've happened if you had too many troops present that didn't have DV (I don't know this for a fact; just pulling stuff out of a monkey's nether regions - uhh, yeah. Gross.).
Quote:
But, realistically, me being able to charm someone is less likely than Quasimodo trying to score Lady Gaga in a 89 Fiesta.
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LOL! Nice. Seriously, charming and seducing and whatnot is not easy. As I understand it, you need a whole sack of seducers / charmers all decked out in penetration gear (you play the percentages game by sending a bunch of mages and having 'em spam it), and they still won't succeed against anyone with high enough MR. Mid to high teens is the highest you're likely to succeed on.
Quote:
My goal is to march my big god/prophet/mage force up through, 32, 40 (if unowned-can't see it), then siege 55. Mop up left over forces and then focus on Atlantis.
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/Kailasa scout finds vantage high above the next battlefield and settles in with cold rice and a little rat meat...
Sent what gold I could spare your way. If you can spare some water gems I won't refuse 'em (I can't get enough!), but no worries if you got better uses for 'em.
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March 1st, 2011, 09:41 AM
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Corporal
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Join Date: Mar 2009
Posts: 64
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Re: Turbocharged AI vs Humanities Last Hope - Running
Thanks for the gold guys. Big help. those sauromancers are greedy little buggers! About time to send em out working for their gold. Their shall be a tide of risen dead drowning the remnants of Niefels dreams. HAH water gems on the way...I've been stockpiling as Ive not researced Cons 6 yet :{ which I will have to do once i finish Alt 8, in like 3 turns. I'm hoping disintegrate is worth the push that high up.
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March 1st, 2011, 10:17 AM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
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Re: Turbocharged AI vs Humanities Last Hope - Running
Storming the castle, they might fight me off, or they might just die, we'll see.
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March 1st, 2011, 04:43 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
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Thanked 26 Times in 20 Posts
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Re: Turbocharged AI vs Humanities Last Hope - Running
I'll see, I have a scout in that province
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