|
|
|
View Poll Results: Will Hinnom et al be forbidden in most MP games?
|
No more MP for Hinnom
|
|
20 |
76.92% |
No more MP for Gath
|
|
8 |
30.77% |
No more MP for Ashdod
|
|
9 |
34.62% |
|
|
November 18th, 2008, 11:40 PM
|
|
Colonel
|
|
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
|
|
Re: No more MP for Hinnom?
Max, Just to be clear, I am not trying to compare Ashdod to Niefelheim or debate strategy. I am trying to address the thread topic/survey on how these nations impact MP games.
I think the difference in power between Ashdod and other nations in MA is fairly extreme. Not necessarily saying they should be banned, or even nerfed, but it seems most of the focus has been on Hinnom. I think that Ashdod is actually currently more unbalanced relative to its peers.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
|
November 19th, 2008, 01:04 AM
|
Corporal
|
|
Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: No more MP for Hinnom?
Shouldnt they be a powerful scary nation. I mean after-all they are cannibalistic giants who fallen angels taught how to fight. You should also add the option to keep them in mp.
|
November 19th, 2008, 01:50 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: No more MP for Hinnom?
Ashdod is not cannibalistic, in case you were talking about them and not Hinnom. I thought I was agreeing with you, DonCorazon--saying that a nation is "less powerful than Niefelheim early on" is sort of like saying that a guy is "a little weaker than Mr. T." Not exactly a charge of weakness, y'know? The point is that Ashdod just gets better with time.
Ashdod is by far the strongest nation I've seen, all things considered. Or maybe they just suit my playstyle the best, I dunno. (Marverni and LA Agartha are also great.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Last edited by MaxWilson; November 19th, 2008 at 01:53 AM..
|
November 19th, 2008, 12:26 PM
|
|
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: No more MP for Hinnom?
I'm playing against a double bless Ashdod in a MA game currently. I'm playing a double bless Mictlan. Knowing how cheap my sacreds are, I would say that, dollar for dollar, the Ashdod sacreds win almost 3 dollars to my 1 in a straight up fight. This includes the use of jade amazon riders. I'm serious, nearly hundreds to his dozens. I'm actually glad I didn't take a full fire bless as that might work more in Ashdod's favor, considering their natural fire resistance. Luckily for me, I would never fight a straight up fight against them.
Their access to death magic has been painfully synergistic. Their skelly spam is better then any other nations due to their unique undead. I think their access to forgers and earth magic also synergies too well with their access to national thugs.
As for player skill, the original player knew what he was doing. It is now controlled by a new player. That said, he has still managed to fend off three nations and eat another one alive. It is a bit ridiculous, but I suspect the gap in player skill might allow the others and I victory. Against an experienced player, I would say we have no chance to survive.
|
November 19th, 2008, 01:43 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: No more MP for Hinnom?
Quote:
Originally Posted by AreaOfEffect
As for player skill, the original player knew what he was doing. It is now controlled by a new player. That said, he has still managed to fend off three nations and eat another one alive. It is a bit ridiculous, but I suspect the gap in player skill might allow the others and I victory. Against an experienced player, I would say we have no chance to survive.
|
Calahan was really a great player, and a great guy. Hope he's doing as well with whatever RL threw at him, as he was doing here with Ashdod.
PS - I think they're a bit over the top myself. I guess I should run a good test game so I can comment in actual detail.....
|
November 20th, 2008, 02:47 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: No more MP for Hinnom?
Quote:
Originally Posted by AreaOfEffect
Their access to death magic has been painfully synergistic. Their skelly spam is better then any other nations due to their unique undead. I think their access to forgers and earth magic also synergies too well with their access to national thugs.
|
15% Forge Bonus on Talmai Elders + Dwarven Hammers + 3 misc slot sacred giants w/ magic = really nice thugs.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
November 20th, 2008, 03:11 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: No more MP for Hinnom?
This works to a lesser extent with Gath too. A Forge Lord with an E9F4 gives a nice enough bless to the super-cheap recruit-anywhere zealots, and pretty good scales.
He makes extremely cheap hammers for himself and the rest of the Gath mages to build items for the 3-misc-slot Gadols, and inexpensive Serens. Get a nice heroic ability, and you're in SC land.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
November 21st, 2008, 11:40 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: No more MP for Hinnom?
Quote:
Originally Posted by AreaOfEffect
Their access to death magic has been painfully synergistic. Their skelly spam is better then any other nations due to their unique undead.
|
Thinking about this more... is Ashdod spam actually better? Typically it seems that you get either 5 regular skellies or 1 giant skelly (or maybe 1 giant and 1 normal). I don't think 10 giant skellies are actually better than 50 regular skellies except maybe against heavily-armored troops. (Troop density is worse and you have less overall attacking power.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
November 22nd, 2008, 12:01 AM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: No more MP for Hinnom?
From everything that I've seen, there is no reduction in quantity. Nation specific undead are simply added to the "spawn list". This is most clear with Lanka priests Reanimating, as they can get large numbers of Soulless Bandar, which are quite nice.
(EDIT - Just rewatched a current Ashdod fight, with a single skelly spammer. First cast, 5 Longdead. Second cast, 4 Longdead + 1 Longdead Rephaite.)
Last edited by JimMorrison; November 22nd, 2008 at 12:06 AM..
|
November 22nd, 2008, 04:44 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: No more MP for Hinnom?
Same here Jim. I've never seen less undead reanimate either in battle or overland, just because some of the undead is special (giant or otherwise).
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|