.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2007, 03:25 PM
Epoletov_SPR's Avatar

Epoletov_SPR Epoletov_SPR is offline
Corporal
 
Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
Thanks: 0
Thanked 2 Times in 2 Posts
Epoletov_SPR is on a distinguished road
Default Ideas how to improve WinSP MBT/WW2 !

Attention!

Post #559118 - a variant with bad machine translation.

The best translation of ideas is below under the list in post # 561316


================================================== ==================================================





The information to reflection for modification in WinSP MBT/WW2.

It only offers, ideas, can be pushed they you on their entering into game with new patches.

We understand that there are difficulties in their realization and only suggest to choose what probably to embody.

It is developed by participants of club SPR.


-----------------------------------------------------------------

The Opportunity to choose at shooting type of a shell (HE, AP, HEAT...).

-----------------------------------------------------------------

Opportunity of a choice of the party map at deploy armies in a mode " creation of fight for two person " (for example now Russian almost always are on east side map).

-----------------------------------------------------------------


To continue numbering scenarios (MBT).

-----------------------------------------------------------------

To make trenches more passable for vehicles (now this anti-tank obstacle).

-----------------------------------------------------------------

To increase protective ch aracteristics for dug round vehicle (a round entrenchment).

-----------------------------------------------------------------

To exclude ability to be dug round vehicle in trenches.

-----------------------------------------------------------------

To enter an opportunity to be dug round to infantry during fight, as in SPWaW.

-----------------------------------------------------------------
To enter system of orders as in SPWaW - Command Control (disconnected in preferences).

-----------------------------------------------------------------

To modernize op-the filter of fire, having entered a choice for shooting on aircraft.

-----------------------------------------------------------------
To clean smokes at crews. When you run from the padded machine often there is no opportunity to take smoke pomegranates, now the crew of smokes has less than at section infantry.

-----------------------------------------------------------------

To increase quantity weapon slots.

-----------------------------------------------------------------

To reduce cost Self-Propelled ATGM.

-----------------------------------------------------------------

To reconsider cost of transport helicopters with weapons (MG, no guided rockets) aside increases.
Now these helicopters can be in lots in fight (there is no restriction in air strikes) and they are not less effective, than attack helicopters.

-----------------------------------------------------------------


To enter an opportunity to build bridges during fight (pontoon, mechanical sliding).

-----------------------------------------------------------------

To enter units (engineering) capable to blow up bridges (now it can only artillery).

-----------------------------------------------------------------

To enter for each kind of the weapon, the machine, branch an individual sound, and different sounds (especially for the weapon) are better some.

-----------------------------------------------------------------

To lower opportunities thermal imegine (increase in cost in points,reduction of accuracy at shooting, strengthening of influence of a smoke (phosphorus smoke) on ability to find out targets).

-----------------------------------------------------------------

To enter marks units from one platoon, company (as in SPWaW). It is visible where the commander and its subordinated soldiers, machines.

-----------------------------------------------------------------

To change display of the information about units the opponent: it is visible from what shoot (AK, M-16, MG...), but not who (recruits, veterans, Rangers, National Guards...)

-----------------------------------------------------------------
To clean function of display of presence of a landing of a/cargo in closed (with a roof) transports (helicopters, vehicles, the ships).

-----------------------------------------------------------------

To clean an opportunity of renaming units in fight.

-----------------------------------------------------------------

To resolve to helicopters in the sped up XX km/h movement only forward and forward and aside on a course of movement (sector in 90 degrees). The dispersed helicopter cannot make a turn on a place.

-----------------------------------------------------------------

To enter artillery guided shells targeting by means of forvard observer (FO).

-----------------------------------------------------------------

To reduce radius supression (Z - button) for MG-units up to 1 hex (now 2 hex).
Now it is not necessary to artillery if to take much MG-units probably easily supression all armies of the opponent and then also it is easy to destroy them.

-----------------------------------------------------------------

To add still weapons for unit (now 4 slot to make 5-6 slot).

-----------------------------------------------------------------

To lower speed Engineer / Mineclear to tanks (so their work on mine clearing will be shown. And a smaller maneuverability because of the additional equipment).

-----------------------------------------------------------------
Reply With Quote
  #2  
Old October 24th, 2007, 04:02 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Was denn?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
  #3  
Old October 27th, 2007, 08:12 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

What I mean to say is, perhaps you should re-consider what you want tosay and then run it by someone who is fluent in English, I would be glad to help. Then re-post it and ask others what they think (suggestions etc) so that more people can get involved.

It might be an idea to PM the mods first (Don and/or Mobhack). If you edit the text into something fluent and legible first and the forward it to the mods then that would be even better.

I know how it feels to type/write in a foreign language, it is a real pain getting your point across.

PM me if you want some help re-formating what you have written thus far.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
  #4  
Old October 28th, 2007, 11:10 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
RecruitMonty said:
It might be an idea to PM the mods first (Don and/or Mobhack).
NO... DO NOT "PM the mods first" !

I do not want personal mail.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #5  
Old October 28th, 2007, 01:39 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Oh, sorry, forget that last bit.

Sorry about that Don. I forgot.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
  #6  
Old October 28th, 2007, 02:39 PM
Epoletov_SPR's Avatar

Epoletov_SPR Epoletov_SPR is offline
Corporal
 
Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
Thanks: 0
Thanked 2 Times in 2 Posts
Epoletov_SPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

2: Recruit Monty: Thanks for the offered help !

Has written to you in PM.
Reply With Quote
  #7  
Old October 28th, 2007, 03:19 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:
To reduce radius supression (Z - button) for MG-units up to 1 hex (now 2 hex).
Now it is not necessary to artillery if to take much MG-units probably easily supression all armies of the opponent and then also it is easy to destroy them.

Will try to respond to more points later, this just caught my eye

The "blast radius" for machineguns is relatively recent addition and it was introduced after a lot of considerations - it represents fact that MG's were really great "suppression builders", esp. against infantry formations. Also it represent facts that MMG's and HMG's were often intentionally fired to create a beaten zone, not pinpointing targets, but just spraying and praying. And sometimes they did even have special accessories to be more effective at it.
About the most elaborate was a HMG twin used in Czechoslovakian fortifications. Not only all fortification main weapons had a blindfire aiming device, allowing them to lay down suppressive fire on almost any spot in fire arc (and they were trained to do so), the HMG twin actually did have two options of weapon set up - both HMG's being coaxial or one being slightly knocked off the alignment to create even wider beaten zone.
So, this behavior of MG's (and only those in MG teams and in fixed AAA IIRC) is not a bug, it's a feature and realistical one. Generally, 9 times out of 10 when infantry got under HMG fire, they did hit the dust and waited for arty to suppress the machineguns.
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #8  
Old August 17th, 2008, 02:38 PM
Epoletov___SPR's Avatar

Epoletov___SPR Epoletov___SPR is offline
Corporal
 
Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
Thanks: 6
Thanked 5 Times in 5 Posts
Epoletov___SPR is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

To increase cost VH even up to 999, now 250 points.
Reply With Quote
  #9  
Old August 17th, 2008, 09:46 PM

deveen deveen is offline
Private
 
Join Date: Aug 2008
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
deveen is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

Hi all. Just to introduce myself, I've been playing (and enjoying) SP for awhile now, more WW2, but MBT as well. Thank you all involved in the development of the games.

I have a few comments/question about possible features to the game:

1. Engineer tanks/bulldozers - could it be made for these to be able to push destroyed vehicles from one hex to the next one? Many times a vehicle or a number of them get destroyed and block a road, for example. I've been reading here about limited time of the battle, but I don't mean this as a recovery operation, but rather as a real battle situation. So, for example, one tank gets destroyed, blocks a road, but behind him there is a dozer tank who just moves him over to the side. I believe even in real life this would take a short time to do.

2. Bridge layers - I've seen there was some talk about it, but haven't seen any conclusion. I have had many missions played in the terrain crossed with small streams (one hex) which can get your vehicle immobilized (unless you go over -1 fords; there are just few of these all over the length of the stream). It would be great if somehow bridge could be erected over these short spans.

3. Tank transport - what's the use for these? I've never used them in a game. Is it possible to transport an immobilized tank this way?

Just as a general comment, I prefer playing with breakdowns on, it's much more realistic, but I would enjoy it even more if the things mentioned above could be incorporated into the game. Once again, thanks to everyone developing this wonderful game.
Reply With Quote
  #10  
Old August 18th, 2008, 01:31 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Ideas how to improve WinSP MBT/WW2 !

"1. Engineer tanks/bulldozers - could it be made for these to be able to push destroyed vehicles from one hex to the next one? Many times a vehicle or a number of them get destroyed and block a road, for example. I've been reading here about limited time of the battle, but I don't mean this as a recovery operation, but rather as a real battle situation. So, for example, one tank gets destroyed, blocks a road, but behind him there is a dozer tank who just moves him over to the side. I believe even in real life this would take a short time to do."

You can, if you want, give an engineer tank enough carry capacity
to load another tank. Any other way to implement this would be impossible or too difficult to be worth it.

"2. Bridge layers - I've seen there was some talk about it, but haven't seen any conclusion. I have had many missions played in the terrain crossed with small streams (one hex) which can get your vehicle immobilized (unless you go over -1 fords; there are just few of these all over the length of the stream). It would be great if somehow bridge could be erected over these short spans."

This has been discussed for years, even before these forums were created.Same answer as above.

"3. Tank transport - what's the use for these? I've never used them in a game. Is it possible to transport an immobilized tank this way?"

IIRC yes. What's the use for these? Well they exist in real life, so why not?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.