|
|
|
|
|
September 12th, 2006, 04:52 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Official SE5 release date announced
I think when you're zoomed out far they might be, but zoomed in it's the actually model for certain. Not entirely sure about the first part though.
|
September 12th, 2006, 09:11 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Official SE5 release date announced
Any reason why Dominions_3 and SE5 are being released around the same time?
Just seems like both games could have acquired at least a little more money by releasing at different times.
__________________
There can be only one.
|
September 12th, 2006, 10:22 PM
|
Sergeant
|
|
Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced
I assume that the Mega-Evil Empire function will be present in Space Empires V. Is it still quite drastic where everyone declares war on you? Even a neighboring weak empire that will be destroyed?
It would be better if the closer empires and those in good relations to you would slowly detoriorate relations with you over many turns.
|
September 12th, 2006, 11:09 PM
|
|
Sergeant
|
|
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: Official SE5 release date announced
Here we are--September 12. I didn't really think SE5 would be released today, but I did have the tiniest little hope...especially on a cold, rainy Cleveland day like this.
Oh well. It will be here eventually.
__________________
-- Tony
|
September 13th, 2006, 12:32 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Official SE5 release date announced
Quote:
Ed Kolis said:
They are now individually targetable, rather than stacked in groups, and the lack of area-effect weapons means that ships with only big guns will be wasting a LOT of firepower trying to blast those little buggers out of the sky
99 drushocka fighters in space, 99 drushocka fighters
Shoot your DUC, blow one up, 98 drushocka fighters in space!
WHAM! 98 structural damage!
98 drushocka fighters in space, 98 drushocka fighter...
|
I suggest that be the new, official unoffical SEV theme song.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
September 13th, 2006, 03:47 PM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Official SE5 release date announced
Quote:
NTJedi said: Any reason why Dominions_3 and SE5 are being released around the same time?
|
Because they are being released by two entirely different publishers who have no incentive to coordinate their release schedules, which may not even be legal anyway.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
September 13th, 2006, 04:33 PM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced
Or, it just so happens that they both ended up being at some stage of "ready" at around the same time, and add in that a release around mid- to late-October is good for sales leading up to the holiday season, and interest in computer games increases towards the beginning of the winter season because our northern friends are more likely to stay inside for entertainment than to brave the snow
And while I think that there is some overlap between potential players for SEV and potential players for DomIII, I don't see one cutting in on the sales of another. If anything, there would be a mutual increase, as the crossover players evangelize to the other player base.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
September 14th, 2006, 01:27 PM
|
|
Private
|
|
Join Date: Sep 2006
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced
Regarding the different ship/ unit classes, will there be only one class of fighter, mine or troop?
Because that seems to be the matter, link:
http://www.malfador.com/se5empstyle.html
Any idea, anyone?
|
September 14th, 2006, 01:32 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Official SE5 release date announced
There's Small, Medium, Large versions of all Fighters, Troops, Freighters, Weapon Platforms, Satellites, and Mines.
|
September 14th, 2006, 01:43 PM
|
|
Private
|
|
Join Date: Sep 2006
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Official SE5 release date announced
Wohoo!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|