.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #181  
Old August 31st, 2004, 10:18 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Poll: morale and routing

[quote]
Huzurdaddi said:
Makes sense. We all know that SC's rule the day and *sadly* troops ( including summoned troops ) become chaff.[/quote

If you're going to ignore my explanations of what happened in a battle that you didn't witness, then we aren't going to get very far here.

Quote:
Come now. Perhaps you should define "a great deal" perhaps with a top flight bless effect and 2 stars of xp an ice devil should be hitting right around 50% of the time, depending upon item loadout.
Which is less than 1 kill per turn on average, thanks to glamour, which means that they certainly can't kill many enemy troops at all.
Reply With Quote
  #182  
Old August 31st, 2004, 12:24 PM

Pickles Pickles is offline
Sergeant
 
Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
Pickles is on a distinguished road
Default Re: Poll: morale and routing

Quote:
Graeme Dice said:

Which is less than 1 kill per turn on average, thanks to glamour, which means that they certainly can't kill many enemy troops at all.
While I agree with you about troops being useful this does not really support your case as 1/turn is still 40 say each.

I just defeated 2 airqueens with a 30 illithids & 15 mages army by paralysing them & enslaveing them. So troops here were good. But I think SCS are powerful in 2 aspects

1) they provide a massive boost in combat power to a conventional army - if the 2 above queens had had along 40 troops the troops would have soaked a lot of fire allowing the AQS to cause mahem.

2) They are great as very mobile raiders. This is my main complaint against them not raw combat power. They are just so much more easy to turn into flyers & fliers are so strong operationally. It is like the German Panzer Divisions/Corps/Armies in WWII (to get back to the tanks we all love) that as well as being the most powerful units used their mobility to do most of the fighting, at least in the mobile phases.

While I have not played enough yet to see if it is a problem I have given & received blitzkriegs facilitated by massed fliers.

Pickles
Reply With Quote
  #183  
Old September 1st, 2004, 12:22 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: Poll: morale and routing

I'd like to see the rule for army routing become: Army routs when all non-commander troops are dead or routed and one commander is dead or routed.

This becomes the existing rule when there are no non-commander troops to start with and would also improve mixed battles, IMHO.

The other thing I'd like to see is forces that perform an organized retreat as a result of the retreat order, or fire and flee, going to the same adjacent province. Routing troops should still scatter to the four winds, of course.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #184  
Old September 1st, 2004, 07:42 AM

magnate magnate is offline
Sergeant
 
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
magnate is on a distinguished road
Default Re: Poll: morale and routing

Quote:
Zapmeister said:
I'd like to see the rule for army routing become: Army routs when all non-commander troops are dead or routed and one commander is dead or routed.

This becomes the existing rule when there are no non-commander troops to start with and would also improve mixed battles, IMHO.

The other thing I'd like to see is forces that perform an organized retreat as a result of the retreat order, or fire and flee, going to the same adjacent province. Routing troops should still scatter to the four winds, of course.
Now that's an interesting idea. It avoids the complicated issue of morale checking for commanders, which I don't fully understand but doesn't seem to be compatible with Panther's original suggestion. It avoids the ludicrous routing of Moloch (or whoever) when the free summons (or other chaff) get killed. It even seems to avoid the slaughtering of the mages once you've lost the battle - you'd only lose one at most.

I guess the people who thought the original suggestions would make SCs even more powerful will still think so. I also guess that people who actually want their single commander to rout (without failing a morale check) when his troops have gone will not want this change. It's an interesting one to explore though (and, er, it makes a change from AoW and tanks).

CC
P.S. I like the orderly retreat suggestion as well.
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
Reply With Quote
  #185  
Old September 10th, 2004, 02:47 AM

msew msew is offline
Corporal
 
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
msew is on a distinguished road
Default Re: Poll: morale and routing

la la la

I love when an SC can beat the an army by himself. But you send him in with an army of his own they are defeated due to routing.


so silly
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.