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April 14th, 2004, 06:07 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Star Trek, Quadrants of Conflict
Can someone tell me again what Warrior Tech does for ya?
sorry if this is a repeat question,
thanks,
Alarik
Quote:
Originally posted by Atrocities:
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.
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April 14th, 2004, 06:18 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Star Trek, Quadrants of Conflict
Should we start the game before 1.7.3 or it would be better to hold it on until the release?
Alarikf, see STM v 1.7.2 discussion tread for the same question by BlackRose. Answer (in short) is also there.
[ April 14, 2004, 17:22: Message edited by: aiken ]
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April 14th, 2004, 06:58 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
STM 1.7.2 is available on PBW, and if I understood correctly it will take some upgrades before uploaded again to PBW.
But maybe Atrocities changed his mind.
NO, it's created on PBW, most of the players have joined. So unless I get an major bug report from Atrocities, we are gonna play with 1.7.2
Intimidator
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April 14th, 2004, 07:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Thanked 18 Times in 12 Posts
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Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by alarikf:
Can someone tell me again what Warrior Tech does for ya?
sorry if this is a repeat question,
thanks,
Alarik
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I think Warrior tech gives access to a device like the religous talisman, "weapon always hits target"
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April 14th, 2004, 07:28 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Disregard my Last, As I understand now there will be an 1.7.3 Version soon and uploaded to PBW.
So I guess we have to wait.
Atrocities, could you please fill me in??
Intimidator,
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April 14th, 2004, 07:30 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Ragnarok-X : could you please join the game on pbw, so I can finnish the Map.
Thanks
Inti,
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April 14th, 2004, 07:43 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Star Trek, Quadrants of Conflict
Im in, you need to approve me though.
One problem, i think you got something wrong. The STM 1.62 dont has any minor race traits, i think you must be thining about the AST mod, that one has the minor race traits.
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April 14th, 2004, 07:48 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Ragnarok-x : Don't understand you, what about the traits ????
Inti,
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April 14th, 2004, 07:52 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Star Trek, Quadrants of Conflict
Heck i hope i aint talking crap now.
There are 2 star trek mods available, one is called "Star Trek Mod", the other is called "AST Mod"
Star Trek mod is Version 1.72, this is the one we use.
The AST Mod has Version 1.97 if im not mistaken and features minor race racial traits, the Star Trek mod doesnt.
The AST Mod was made by "CnC", the "Star Trek Mod" by Atrocities.
To sum it, there are NO minor race traits in the mod we are using, only major race traits and warrior tech, pirate tech and general race tech.
lets wait for Atrocities to help us out, i guess im somehow mistaken something.
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April 14th, 2004, 07:55 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Star Trek, Quadrants of Conflict
I guess "minor race trait" is the generalized name for Propulsion Experts, Advanced storage techniques etc. And it's wrong name , since major race can pick it without any problems.
Intimidator, how do you think to arrange 2 players per minor race thingy? Every player has to have 2 pbw account to rule 'em. Don't you think it can cause some mess?
[ April 14, 2004, 19:01: Message edited by: aiken ]
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