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  #181  
Old April 14th, 2004, 06:07 PM

AMF AMF is offline
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Default Re: Star Trek, Quadrants of Conflict

Can someone tell me again what Warrior Tech does for ya?

sorry if this is a repeat question,

thanks,

Alarik

Quote:
Originally posted by Atrocities:
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.
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  #182  
Old April 14th, 2004, 06:18 PM
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Aiken Aiken is offline
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Default Re: Star Trek, Quadrants of Conflict

Should we start the game before 1.7.3 or it would be better to hold it on until the release?

Alarikf, see STM v 1.7.2 discussion tread for the same question by BlackRose. Answer (in short) is also there.

[ April 14, 2004, 17:22: Message edited by: aiken ]
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  #183  
Old April 14th, 2004, 06:58 PM
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Default Re: Star Trek, Quadrants of Conflict

STM 1.7.2 is available on PBW, and if I understood correctly it will take some upgrades before uploaded again to PBW.

But maybe Atrocities changed his mind.

NO, it's created on PBW, most of the players have joined. So unless I get an major bug report from Atrocities, we are gonna play with 1.7.2

Intimidator
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  #184  
Old April 14th, 2004, 07:26 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by alarikf:
Can someone tell me again what Warrior Tech does for ya?

sorry if this is a repeat question,

thanks,

Alarik
I think Warrior tech gives access to a device like the religous talisman, "weapon always hits target"
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  #185  
Old April 14th, 2004, 07:28 PM
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Default Re: Star Trek, Quadrants of Conflict

Disregard my Last, As I understand now there will be an 1.7.3 Version soon and uploaded to PBW.
So I guess we have to wait.

Atrocities, could you please fill me in??

Intimidator,
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  #186  
Old April 14th, 2004, 07:30 PM
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Default Re: Star Trek, Quadrants of Conflict

Ragnarok-X : could you please join the game on pbw, so I can finnish the Map.

Thanks

Inti,
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  #187  
Old April 14th, 2004, 07:43 PM
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Default Re: Star Trek, Quadrants of Conflict

Im in, you need to approve me though.

One problem, i think you got something wrong. The STM 1.62 dont has any minor race traits, i think you must be thining about the AST mod, that one has the minor race traits.
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  #188  
Old April 14th, 2004, 07:48 PM
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Default Re: Star Trek, Quadrants of Conflict

Ragnarok-x : Don't understand you, what about the traits ????

Inti,
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  #189  
Old April 14th, 2004, 07:52 PM
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Default Re: Star Trek, Quadrants of Conflict

Heck i hope i aint talking crap now.

There are 2 star trek mods available, one is called "Star Trek Mod", the other is called "AST Mod"

Star Trek mod is Version 1.72, this is the one we use.

The AST Mod has Version 1.97 if im not mistaken and features minor race racial traits, the Star Trek mod doesnt.
The AST Mod was made by "CnC", the "Star Trek Mod" by Atrocities.

To sum it, there are NO minor race traits in the mod we are using, only major race traits and warrior tech, pirate tech and general race tech.

lets wait for Atrocities to help us out, i guess im somehow mistaken something.
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  #190  
Old April 14th, 2004, 07:55 PM
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Default Re: Star Trek, Quadrants of Conflict

I guess "minor race trait" is the generalized name for Propulsion Experts, Advanced storage techniques etc. And it's wrong name , since major race can pick it without any problems.

Intimidator, how do you think to arrange 2 players per minor race thingy? Every player has to have 2 pbw account to rule 'em. Don't you think it can cause some mess?

[ April 14, 2004, 19:01: Message edited by: aiken ]
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