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  #171  
Old May 25th, 2011, 04:54 PM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

In reply to the admin message: I support roll-back, but I'm fine with continuing if any player prefers to do so.
I haven't watched my turn yet (but I don't expect anything good from this stale anyway...)
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  #172  
Old May 25th, 2011, 06:28 PM
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GFSnl GFSnl is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

I dunno.

Both options are unpleasant.
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  #173  
Old May 26th, 2011, 12:21 PM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

OK, I have received a message that there is only 12 hours left. I will have to open the turn file to play my turn as I don't want to become a serial-staler in psite of me.

But pls, consider a +24 hours delay, the pace is really fast for me.
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  #174  
Old June 15th, 2011, 06:39 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

It seems that we are all ready to concede before the inexorable might of Caelum!

I will just confirm that is the case, then send out a message of congrats to the mighty GFSnl and shut down the game.
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  #175  
Old June 15th, 2011, 07:02 AM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Well done GFSnl! I have only witnessed the end of this game, as a sub. I quickly realized that you would be my main enemy, after a few skirmishes with Oceania. But this was not enough...

Congratulations!
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  #176  
Old June 15th, 2011, 07:34 AM
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GFSnl GFSnl is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Whoohoo...

First win in MP.

Well I can disclose now that I have about 150 clams plus arcane nexus which means about 200 extra pearl a turn on top of my regular gem income. And I'm producing 3 fully kitted Tartarians each turn.

I did get lucky by starting in the corner. Having a good NAP with Marignon on one side and squabbling neighbors on the other.
This way I could expand my empire by annexing the war torn neighbors in the east without any losses.
After turtling and clamming a bit a massive joined strike with Maringnon on Shinuyama sealed their fate.
By that time T'ien Ch'i and Oceania had weakend themselves with perpetual war.
I must say the way T'ien Ch'i made several comebacks was amazing. After this my Gem and Clam income was just to large although Oceania with his Arcane Nexus and forge of the Ancient remained a serious threat.
I tried to dispell AN twice with to few gems after which I decided to save up and just cast it myself.

Well, I really enjoyed playing with you all and I hope to see you in following games.

Greetz,

--- Hocus Pocus ---
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  #177  
Old June 15th, 2011, 09:36 AM

Numahr Numahr is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

Quote:
Originally Posted by GFSnl View Post
I must say the way T'ien Ch'i made several comebacks was amazing.
Well, when looking at several games, unpredictable but useless come backs or stubborn but desperate defenses kind of become my trade mark...

I just have to be more successful BEFORE to get to a desperate situation!

OK here being a sub it was more a kind of formal exercise anyway, like "let's do the best out of it".

See you over there GFSnl and other game-mates!
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  #178  
Old June 16th, 2011, 06:49 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: n00bs of DOOOOOOOOOM!!!! - Five Nations Surviving

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Originally Posted by Numahr View Post
Well, when looking at several games, unpredictable but useless come backs or stubborn but desperate defenses kind of become my trade mark...
You certainly have proven remarkably hard to kill, I have to say!
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