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  #171  
Old June 15th, 2009, 11:52 AM

Executor Executor is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Oh come on!!! Is this amount of bad luck even possible?

All right, who put the hex on me?
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  #172  
Old June 15th, 2009, 03:11 PM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

It's good to know that the black cockerel didn't die in vain
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  #173  
Old June 16th, 2009, 09:39 AM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Hell NO! That did not just happen again.

A little insight up to turn 5, I don't care about disclosing my affairs.

Turn 2.
My awe, ethereal, high HP, extremly high protection pretender dies to a hand full of cavalry.
The very first strike makes a critical hit of 25 damage, even with my awe and high defense and eternalness and gives him a chest would of +5enc. Next round of fighting my pretender misses even with his high attack life drain weapon. Next round he misses again and by this time his enc is over 20, lowering his defense a lot. Than come 3 hits in a row, even besides my awe and eternalness and very high protection and take what's left of his HP. Pretender killed by 10 cavalry, 5 were horse brothers.
Still turn two, unrest event in my capital.

Turn 3.
Unrest even in the one province I captured. Lack of money prevents me from buying a mage or priest to bring back my pretender or buy any real troops, so I buy Bulerk City guard.

Turn 4.
Unrest in my capital again. Again, only one province captured, Bulek City guard died to 5 horse brother which killed the commander with a single arrow. Still lack of money for troops or priest to bring back pretender.

Turn 5.
Unrest in my capital , AGAIN, and also in my highest income province besides my capital.

Can't wait what to see what turn 6 brings. Wouldn't be surprised if Kurgi attacked me right about now.
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  #174  
Old June 16th, 2009, 11:26 AM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

You have my sympathy - that's awful luck. You're still probably doing better than I am though, so my sympathy is limited.
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  #175  
Old June 16th, 2009, 03:53 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Wow! That's bad luck Executor.

I take it you have misfortune scales? Although that in no way explains those unlucky DRN rolls in battle.
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  #176  
Old June 16th, 2009, 04:08 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

My only regret is not taking misfortune 3, I can't possibly imagine anything else going wrong.
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  #177  
Old June 17th, 2009, 01:31 AM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Quote:
Originally Posted by Executor View Post
My only regret is not taking misfortune 3, I can't possibly imagine anything else going wrong.
Suddenly your cap is overrun by knights.
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  #178  
Old June 19th, 2009, 04:58 AM
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Fakeymcfake Fakeymcfake is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I'm going to need to delay not this turn but the next one as I'll be away for the weekend. Sometime midday EST monday should work for me.
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  #179  
Old June 19th, 2009, 08:17 AM

Alpine Joe Alpine Joe is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Actually I could use a 12 hour delay on this turn, in case that doesn't overlap with fakey. Is that doable?
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  #180  
Old June 19th, 2009, 02:04 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I've put 12h on this turn, and I'll put 36h on the next one. I think that should cover it.
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