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December 29th, 2004, 10:39 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
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December 29th, 2004, 01:28 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
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This is why I suggested to MM that mounts be changed to attach to each given hull type, and/or even the mounting point, rather than being 'generic' and kept in a single list. We will have literally thousands of mounts in SE V given all the special situations we want to create. Instead of having to go to a seperate menu to get available mounts in ship design, you should be able to right-click on the component and select from a list of mounts that can be used on this component in this location.
Hopefully the 'requirements' and 'exclusions' that were promised in SE IV but never implemented will also be finished for SE V.
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December 30th, 2004, 09:24 AM
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Colonel
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Re: SE5, Tell Aaron what\'s on your Wish List
Supply transfer:
Not automatically within a fleet like in SE IV but manually as for cargo. This would also allow to fleet units like drones without allowing them to be resupplied: transfer of supplies from/to each vehicle type could be allowed or not in the vehicle text file.
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December 30th, 2004, 12:15 PM
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Captain
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Re: SE5, Tell Aaron what\'s on your Wish List
As this thread continues to explode with information, I wonder if Aaron's migraine follows suit?
Turin
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December 30th, 2004, 01:34 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
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Oooh, and arbitrary penalties for losing them!
Supply leaks, shield depletion each round in combat, only AI orders allowed (for destroyed radio/comms).
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December 30th, 2004, 05:57 PM
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Captain
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
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I think there should be an 'Allowed Hulls' option as well so we can create components that can only be mounted on certain hulls. It'd also be a bit easier than using Min/Max Tonnage, if one wanted to create a component that could only be placed on say, an Escort or Dreadnought, but nothing in between.
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December 30th, 2004, 07:55 PM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see the ability for a SUPPLY BASE to be able to resupply a ship much like a Resupply Facility does.
(I wonder if I can attack the facility ability to a component?)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 30th, 2004, 09:31 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
I would like to see the ability for a SUPPLY BASE to be able to resupply a ship much like a Resupply Facility does.
(I wonder if I can attack the facility ability to a component?)
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Yes, we wanted this very badly in SE IV. Let's hope that SE V allows us to have resupply and 'ordnance' available from bases as easily as from planets, since he has already stated that so many other wishes like facilites and colonies in space structures have been implemented.
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December 31st, 2004, 01:09 PM
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Captain
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Re: SE5, Tell Aaron what\'s on your Wish List
A few things I would like to see in SEV:
1) Since it was announced that detection/line of sight is going to be distance based, then it will allow for a 'fog of war' effect. Basically you will only be able to see what is currently in range of any sensors/scanners you have available, and in case of stellar objects, it will be visible when you first come into 'scanning' range of the object, and will only get updates of changes to object if there is a 'scanner' within range when viewing. This in conjunction with the ability to set cloak Ratings for Warp Points would allow hidden WP's or WP's that have to be searched for with specific sensors...
2) A second dialog box for when launching units (mines, drones, fighters, satellites, etc...) that will allow you to launch a specific amount of the unit when launching, up to the max launch limit of the component.
3) Yes a supply component that we can put on bases so we can have supply points would be great as well.
Kana
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December 31st, 2004, 02:28 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
This has probably already been said but in regards to supply, have only planets have unlimited supplies. Bases/Ships can still have components like the quantum reactor, but instead of the supply showing as unlimited, have a finite amount that gets fully recharged every turn. The Quantum Reactor would sill add to the supply pool for the ship/base.
This way, you can't have a small space station being able to refuel and entire 100 ship fleet in one turn, because realistically, where would they all dock? In this case it would take a little longer due to the amount of supplies the station has each turn.
Hope this made sense
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