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  #161  
Old January 27th, 2012, 03:05 AM
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Bullock Bullock is offline
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Default Re: Colonial Conquest - MA - (Running)

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You still got some good rolls considering that it's 12 vs. 22.
Hey i brought some stuffed guy to enslave your Zmeies
Did you? I hadn't noticed in the replay.

I think you mean well-equipped. No, wait....
Am I missing some dirty joke there ?
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  #162  
Old January 27th, 2012, 03:06 AM

Strabo Strabo is offline
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Default Re: Colonial Conquest - MA - (Running)

Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!
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  #163  
Old January 27th, 2012, 03:07 AM
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Default Re: Colonial Conquest - MA - (Running)

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Originally Posted by Strabo View Post
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!
Thx for playing 'til the end, i appreciate
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  #164  
Old January 27th, 2012, 09:22 AM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

I could use another 24 hours for this turn, please.

Thanks!
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  #165  
Old January 27th, 2012, 03:59 PM
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Default Re: Colonial Conquest - MA - (Running)

Well it seems the extension will be more useful for Bgifu than Mockin
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  #166  
Old January 27th, 2012, 04:59 PM

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Default Re: Colonial Conquest - MA - (Running)

Actually, could we just lengthen the default turn time? I think we're getting to the stage in the game where turns can take a lot of time, and it would be good for people to operate under less pressure.
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  #167  
Old January 27th, 2012, 05:10 PM
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Default Re: Colonial Conquest - MA - (Running)

I think everybody will agree with that so i switched to 48h
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  #168  
Old January 29th, 2012, 02:37 PM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

Sorry, I'm dealing with a sick pet right now and scripting communions is a real time sink.

Can I get a 24-hour extension, please?

Thanks!
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  #169  
Old January 31st, 2012, 12:22 AM

Immaculate Immaculate is offline
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Default Re: Colonial Conquest - MA - (Running)

Dojango:

Any comments or post-game wrap up?
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  #170  
Old January 31st, 2012, 03:36 AM
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Default Re: Colonial Conquest - MA - (Running)

@mockin: Nice victory again, i wasn't expecting a fire storm despite i knew you had lot of fire mages in here. However i'm quite surprised your mages didn't burn either. i tried this spell with abysia and even if my troops were fireproof they were burning like others... Is it because you have reached the 150 fire resis that you mage didn't burn ?

i'm quite confused with this spell.
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