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August 18th, 2009, 04:09 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
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Re: Forge of Godhood - started
also it gains afflictions very rapidly by doing it's thing
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August 18th, 2009, 04:28 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Forge of Godhood - started
Quote:
Originally Posted by LDiCesare
Phoenix with phoenix pyre makes me think once again CBM unbalances as many things as it fixes.
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My understanding or perception of CBM is that it doesn't make great strides in balancing things out (in a sense of making units/nations balanced), but it does do wonders for making unloved and unusable units/Pretenders, a far more viable option. This subsequently opens up a lot more tactics and strategies.
The Phoenix in particular is a good example. In vanilla I can't see any reason to take it for any nation. As F/A paths are not that useful, and as a chassis the Phoenix (in vanilla) offers almost nothing of value. But under CBM the Phoenix is transformed into a definite candidate for several nations, and this is entirely due to it's auto Phoenix Pyre ability.
So in this case, CBM has done it's job (as I see it) in making a useless Pretender chassis into something that is useful.
A game like Dominions can never be 'perfectly balanced' IMO, so pointless to even try. This isn't a RTS game (thankfully!). All you can do is improve the things that are never used, and nerf the things that are abused/overused. Once you start seeing every unit/spell/Pretender in use on a regular basis, then I'd say CBM's job is done
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August 18th, 2009, 05:15 AM
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Major General
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Join Date: Sep 2006
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Re: Forge of Godhood - started
CBM's great, it makes things useful rather than useless. The Phoenix being a very good example, never seen it picked as a pretender until CBM made it better. The phoenix is in no way overpowered just by having phoenix pyre ability.
Overall, CBM makes the game more balanced and fairer.
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August 18th, 2009, 05:39 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Re: Forge of Godhood - started
Quote:
Originally Posted by namad
also it gains afflictions very rapidly by doing it's thing
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That's not a big deal. Immortal beings automatically have recuperation and recover from afflictions. At worst you might get some short-term inconvenience if you suffer something nasty like Feebleminded.
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August 18th, 2009, 06:39 AM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - started
I hate realizing that you've made flaws in your initial gameplan during testing you do... AFTER you've already started!
don't you hate that as well?
Is it just me, or does this map have waaay too few wastelands and swamps? I can't hardly find ANY! (well I can find a few...)
Last edited by namad; August 18th, 2009 at 07:05 AM..
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August 18th, 2009, 08:11 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Forge of Godhood - started
Quote:
Originally Posted by Meglobob
CBM's great, it makes things useful rather than useless. The Phoenix being a very good example, never seen it picked as a pretender until CBM made it better. The phoenix is in no way overpowered just by having phoenix pyre ability.
Overall, CBM makes the game more balanced and fairer.
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I disagree. I think CBM makes EA Agartha worthless for instance, but this is off-topic so I'll stop here.
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August 18th, 2009, 01:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - started
CBM definitely makes the game far more balanced and DEFINITELY more interesting. Who on earth would want to play vanilla any more these days? Like half the units in the game in vanilla are just unsalvagable garbage. At least with CBM, everything has a niche use, however small.
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August 18th, 2009, 01:30 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Forge of Godhood - started
Quote:
Originally Posted by LDiCesare
Phoenix with phoenix pyre makes me think once again CBM unbalances as many things as it fixes.
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CB is ever a work a work in progress, certainly not every change turns out to be a good one. But corrections usually take feedback and debate on the subject, something that crops up suprisingly rarely. It doesn't generally take a lot reverse a CB change, a good argument or just a number of people all agreeing the change is bad.
Of course, perhaps if you consider half of all CB changes unbalanced this may seem far too steep a road to travel. If you still play in CB games though, seems worth a little effort though.
Oh, and I don't really think balance discussion is far off topic in a game thread, after all most balance has a direct effect on the very game we are playing.
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August 18th, 2009, 01:48 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Forge of Godhood - started
I think it's off-topic here thus I posted my comments in the CBM thread where they belong imo so I'm sure you could see them and get the feedback, and others can voice their opinion too.
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August 18th, 2009, 03:50 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
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Re: Forge of Godhood - started
On the topic of the phoenix (and yeah, I should bring this to the CBM thread), it doesn't just get afflictions and become temporarilly inconveinenced, it racks them up so quickly that end of year 1 you'll have a phoenix with 6 or 7 afflictions and it'll take literally 4 or 5 game-years for that to heal fully, assuming you never throw it into battle again (unlikely). Plus, although it does work as an SC, the range of indeps it can take on solo or even supported by the starting army is very small. There are far more unbalanced combat pretenders. Phoenix is kind of like the Ghost King, except instead of being crappy SC + rainbow its crappy SC + Fire bless.
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