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Old June 25th, 2005, 11:17 AM

Zooko Zooko is offline
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Default two v. two v. two v. two v. two (full)



click here for full map image (3200x1200 or so)Code:

players color of team color of enemies
------- ------------- ----------------
Hubris, Aku blue red, green
Arc, Zooko green blue, purple
QM, Turin purple green, yellow
KLear, Ioticus yellow purple, red
Tauren, Panther red yellow, blue


IP address: dom2s.zooko.com
port: 9999

There will be five teams, each consisting of two players.

The teams will be arranged in a pentagon, and the winning condition is this:

*** The game is over, and your team wins when both of the teams adjacent to you on the pentagon are dead.

This means the two teams adjacent to you are your enemies, and the two other teams that are not adjacent to you are your competitors.

We'll use a wrap-around map so that team-mates are near each other, and enemy teams are near each other.

I'll run a TCP/IP server, on 48-hour quickhost. Teams should arrange it so that if one team member is unable to make his move the other one does it for him.

Zooko, Arc (Ulm & T'ien Ch'i)
King Lear, Ioticus (Machaka & Man)
Tauren, Panther (Marignon & Abysia)
quantum_mechani, Turin (Arcoscephale & Pangaea)
Hubris, Aku (C'tis & Ermor)

Note that the teams have been randomized by Alneyan, so which team is enemies with which other two teams is not yet known.

Settings: all default settings except:
* Zen's Pretender Mods 2.01
* Zen's Scale Mods 1.2
* Zen's Spell Mods 1.8
(Honestly I don't care for these mods, but everyone seems to like them so I decided to use them.)
* 45% magic sites (instead of default 40%)
* Magic research difficult (instead of default magic research normal)
* Independent strength 9 (instead of default independent strength 3)
* Score graphs OFF (instead of default score graphs on)
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