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September 22nd, 2005, 01:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Massive Planetary Shield Generators
Unless your enemy has shield regeneraters, that once is enough.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 22nd, 2005, 02:19 PM
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Private
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Join Date: Jan 2005
Location: New Zealand
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Re: Massive Planetary Shield Generators
Quote:
narf poit chez BOOM said:
Unless your enemy has shield regeneraters, that once is enough.
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Too much cheese in your diet narf! The only race that can benefit fully from that weapon is a religious race, as it tends to miss its target otherwise,.... better off with Shield depleting weapons that fire every turn I say,... but hey,... your welcome to use that weapon against my fleets any day!
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Hey,... can anyone tell me how to make "screen shots" of your game,... would love to know.!!
PS, here is a big explosion I made for my game, if anyone likes you can have.
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September 22nd, 2005, 03:50 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Massive Planetary Shield Generators
Hit the Print screen key on your keyboard. This will "copy" the current image on screen.
Then open any graphic editing program, (MSPaint works just fine) and hit "paste" (CTRL-V).
Note:
The print screen key is typically found right beside the scroll lock and the pause/break key.
Also commonly found in the region near the insert/delete keys.
__________________
Things you want:
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September 23rd, 2005, 06:10 AM
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Private
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Join Date: Jan 2005
Location: New Zealand
Posts: 47
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Screenshots
Thanks for that, ya learn something new everyday. [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Hmmm, wonder what happened to my big explosion???
Anyway, here it is, let me know what you think?
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September 23rd, 2005, 12:33 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Screenshots
Pretty and good.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 10th, 2005, 07:08 AM
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Private
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Join Date: Jan 2005
Location: New Zealand
Posts: 47
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Ship Upgrades
Does anyone know a little bit about Ship upgrades? On some turns I have done a lot of ship upgrades, sometimes more than 50 ships per turn. I have a problem keeping track of how much resources I need to complete all upgrades successfully. I have a resource converter facility and plenty of resources to work with. I usually find that I need more mineral resources. The problem is I can�t seem to figure out exactly how much of the other resources I need to convert to cover all my upgrades. I always seem to find that some of my upgrades didn�t go through because I have a lack of resources. Is there a way to calculate how much resources I need for bulk ship upgrades without having to write down the cost of every single individual upgrade?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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November 10th, 2005, 12:31 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: Ship Upgrades
Multiplication is the best method I've found. if you select 10 ships that cost 5kT of minerals each, you need 50kT to compleate the upgrade. If I'm not mistaken, all ship need to be from the same class. After selecting them and clicking "retrofit" it should list the costs of each shipto the right of the class name. It would be nice, though, if it totaled them up for you.
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November 15th, 2005, 05:52 PM
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Private
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Join Date: Jan 2005
Location: New Zealand
Posts: 47
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Re: Ship Upgrades
Quote:
Wolfman77 said:
Multiplication is the best method I've found. if you select 10 ships that cost 5kT of minerals each, you need 50kT to compleate the upgrade. If I'm not mistaken, all ship need to be from the same class. After selecting them and clicking "retrofit" it should list the costs of each shipto the right of the class name. It would be nice, though, if it totaled them up for you.
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Yeah, I agree,.. a total is necessary. I have just upgraded 70 odd ships, mostly different classes. I have tried to calculate things but I am missing something somewhere. I think that you only have the resources you have left from your last turn to work with. You might have 500000 minerals coming in on your current turn but I think that it is not accounted for with your current upgrades?? not sure really.
You also have to account for any resources you gift to other races.
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November 15th, 2005, 06:14 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: Ship Upgrades
Yes you can only use resources you have in storage. None from production mining or trade are counted. I don't gift too much, but then I only play the AI, most of the time I've already ticked them off enough that I can't change their mood much. When your empire really starts to grow retrofit costs can kill you if you havent kept up on storage. Several mods have added storage to the production facilities. This helps alot, but I've found tiny planets full of starage facilities to be useful as well, since you cant get as good production and build bonuses from them.
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November 16th, 2005, 12:19 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
Posts: 464
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Upgrades
On Upgrading ships, write down the cost of each upgrade the first time you do it. Go to the ship screen, show orders and sort by Ship class, then orders. All the upgrade orders will then at one location in the list. It makes it easy to count and multiply even if there are upgrades at multiple locations.
Check out the turn order to see what comes first, but I am pretty sure that Maintanace, resource conversion and gifts/trades come first, then upgrades, then production and building.
According to what you are upgrading make sure you are mineral bound. Vast engine, SM, or PPB upgrades can really suck down the Radioactives... Even more than you expect. Production later in the turn will then cover up the lack.
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
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