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April 14th, 2004, 08:16 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
Aiken: I agree with Heretic, use the information that is available and use your imagination to fill in the blanks.
UserX: Don't be affraid, no bugs. More coincedence, Tnarg joined the game and we talked about his maps etc etc......
Inti,
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April 14th, 2004, 09:12 AM
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Corporal
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Join Date: Jun 2002
Location: Germany
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Re: Star Trek, Quadrants of Conflict
Intel Projects for Federation:
Counter Intel 2
Force Concentration
Intel Sabotage
Intel Projects for Borg:
Counter Intel 2+3
TradeLine Disruption( assimilate those ships carrying the freight)
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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April 14th, 2004, 09:19 AM
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Private
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Join Date: Nov 2003
Location: Poland
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Re: Star Trek, Quadrants of Conflict
Chosen Intel Projects for Bajorans:
1) Ship Bomb
2) Food Contamination
__________________
-He was a Cardasian that's reason enough!!!
-No! lt's not.
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April 14th, 2004, 09:24 AM
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Private
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Join Date: Nov 2003
Location: Poland
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Re: Star Trek, Quadrants of Conflict
I will upload Bajorans shipset to PBW soon so you can download it from there...
[Edit]
OK there is no need, me doing that :-)
[ April 14, 2004, 08:28: Message edited by: Kiedryn ]
__________________
-He was a Cardasian that's reason enough!!!
-No! lt's not.
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April 14th, 2004, 09:27 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Kiedryn: I mailed it to everybody 30 seconds ago !!
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April 14th, 2004, 09:29 AM
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Private
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Join Date: Nov 2003
Location: Poland
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Re: Star Trek, Quadrants of Conflict
I know I've just got it :-)
__________________
-He was a Cardasian that's reason enough!!!
-No! lt's not.
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April 14th, 2004, 09:36 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Trek, Quadrants of Conflict
BTW. all the Intel-ads are comming in know, and I really like it htat everybody is staying in character. Great, is very promising for the game !!
Inti,
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April 14th, 2004, 09:42 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
AAAAAAAAAAARRRRRGGGGHHHHHHHHH,
After I woke up I started to read my mail (2 hours ago) and am busy with this 'AAArrghh' game since than.
check this forum, read my mails (12 this morning concerning this game), answer mails/forum, Last work on map etc etc........
AAAAAAARRRRRRRRGGGGGGHHHHHHHHHH
But it's going to be fun, I'm sure.
Inti midator
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April 14th, 2004, 09:57 AM
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First Lieutenant
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Join Date: Feb 2004
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Re: Star Trek, Quadrants of Conflict
A update of the rules sofar.
Still need a few players, so to all of you. find some people. (Hirogen, Nausicaan etc etc...)
Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own
No tech trade/gift.
But ship Trade/gift is allowed.
----Races:
Major Races: Good/Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose
Minor Races: Good/Medium Planet / 2000 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
----Empire setup rules:
1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)
-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
**8472**
Counter Intellegence 1-2
Crew Insurrection
Infiltrator
**Borg**
Counter Intellegence 1
**Breen**
Counter Intellegenc 1-3
**Cardassian**
Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb
**Dominion**
Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection
**Federation**
Counter Intel 1
Communications Taps
Embassy Taps
**Ferengi**
Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption
**Klingon**
Counter Intel 1-2
**Orion**
Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing
**Romulan**
Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors
**Tholian**
Counter Intel 1-3
**All Minors**
Counter Intel 1-2
**Bajoran**
Political Assassination
Industrial Sabotage
Intell Ads:
Breen : 1. Intellegence Sabotage 2. Political Assassination 3. Planet Sabotage
Cardassian : 1. Communication Taps 2. Biological Weapon Deployment 3. Queue Concentrations
Borg : 1. Counter Intel 2 2. Counter Intel 3 3. TradeLine Disruption( assimilate those ships carrying the freight)
Federation : 1. Counter Intel 2 2. Force Concentration 3. Intel Sabotage
Ferengi : 1. Ship Blueprints 2. Technological Espionage 3. Communications Mimic
Romulan : 1. Communications Mimic 2. Order Snafu 3. Trade Disruptions
Bajoran : 1. Ship Bomb 2. Food Contamination
----Treaty Rules:
Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)
Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)
All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)
All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.
----Stellar Manupilation
You can use all of these techs except Warp point opening/closing.
---- NO RULE BUT RECOMMONDATION:
Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).
Let me know if there are any question, remarks or new ideas.
Intimidator
[ April 14, 2004, 11:33: Message edited by: Intimidator ]
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April 14th, 2004, 10:25 AM
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Corporal
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Join Date: Jun 2002
Location: Germany
Posts: 103
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Re: Star Trek, Quadrants of Conflict
You know Inti: You could have said: game open, these are the specs, no discussion, lets rock!
Now it�s this monstergame, your choice!!!
We all love you!
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
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