|
|
|
|
|
November 15th, 2004, 03:34 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
|
November 15th, 2004, 06:06 PM
|
Sergeant
|
|
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
|
I would like to second that.
__________________
I AM THE GREAT AND POWERFUL OZ!
|
November 15th, 2004, 06:14 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
|
This could be cool for RPG type games...but might be a form of exploit in other games...IE use for deception or other nefarious means...Needs some form of control or restriction...
Kana
|
November 15th, 2004, 06:26 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
The race name would be the same, as would all images associated with them, and their traits... I don't see how this could be exploited, really...
|
November 15th, 2004, 07:06 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
|
This would be great for when a replacement player takes over someone elses PBW game, they could change the names to ones of their own preference.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|
November 15th, 2004, 08:27 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
The only cautionary measured that you'd need to take is to prevent two empires from having the same name.
|
November 16th, 2004, 12:12 AM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
I'm sure this has been mentioned before...but after looking at the current Play by Committee turn, and updating some info in a spreadsheet, I figured I would bring this stuff up again...would be really useful for Role-Playing oriented games...
1. Allowing units to accumulate experience especially fighters and troops.
2. Being able to name Groups of fighters or troops...there by forming squadrons, or armies (divisions, regiments, battalions, etc...) This would be very similar to the fleet options for ships. Allowing these 'fleets' to be carried on ships as well.
Kana
|
November 16th, 2004, 06:06 AM
|
Private
|
|
Join Date: Sep 2003
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Kana said:
This could be cool for RPG type games...but might be a form of exploit in other games...IE use for deception or other nefarious means...Needs some form of control or restriction...
|
There was some talk about a galactic news service or something like that in one of the chat transcripts. It cant be all that difficult to generate a newsflash like, "Emperor Flubbux resigns and hands the reigns of the Moblox empire over to his successor Welzot."
|
November 16th, 2004, 09:31 AM
|
|
Captain
|
|
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Tweaking of ship experience. Basically, instead of the current 1% per kill, ships gain experience almost like characters in an RPG. This would allow ships to be given an experience value, and therefore destroying larger ships would give ships a greater bonus. ie: An escort is only worth 200 experience, but a dreadnought might net you 10,000. Also, there should be experience bonuses for when a ship destroys a ship that's bigger than it, and penalties for taking out smaller ones. If the game could track how much damage each ship did to another, it would also allow for a more fair distribution of the experience. So if one ship does 90% of the damage to another, but doesn't land the 'kill-shot' then it still gets 90% of the experience value of the ship.
Every 'level' a ship would gain a small boost to various abilities, and every say, three levels it would move up a rank (from green, vetran, elite, etc) and get a larger bonus. This would also have the side-effect of ships continuing to get better once they hit Legendary status.
I know it's not the most realistic of things, but I think it'd make the game more interesting.
__________________
Suction feet are not to be trifled with!
|
November 16th, 2004, 09:39 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
If you're going to give experience based on ship size, it should done relatively, because I don't see why a 1000kT ship wiping out a 600kT ship should be given more experience than a 300kT ship taking out a 500kT ship. Which one seems like it should be gaining more experience here?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|