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  #1641  
Old November 15th, 2004, 03:34 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
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  #1642  
Old November 15th, 2004, 06:06 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
I would like to second that.
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  #1643  
Old November 15th, 2004, 06:14 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
This could be cool for RPG type games...but might be a form of exploit in other games...IE use for deception or other nefarious means...Needs some form of control or restriction...

Kana
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  #1644  
Old November 15th, 2004, 06:26 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

The race name would be the same, as would all images associated with them, and their traits... I don't see how this could be exploited, really...
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  #1645  
Old November 15th, 2004, 07:06 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Captain Kwok said:
A couple simple things I'd like to see are the ability to change your empire name and leader during the game.
This would be great for when a replacement player takes over someone elses PBW game, they could change the names to ones of their own preference.
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  #1646  
Old November 15th, 2004, 08:27 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

The only cautionary measured that you'd need to take is to prevent two empires from having the same name.
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  #1647  
Old November 16th, 2004, 12:12 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I'm sure this has been mentioned before...but after looking at the current Play by Committee turn, and updating some info in a spreadsheet, I figured I would bring this stuff up again...would be really useful for Role-Playing oriented games...

1. Allowing units to accumulate experience especially fighters and troops.

2. Being able to name Groups of fighters or troops...there by forming squadrons, or armies (divisions, regiments, battalions, etc...) This would be very similar to the fleet options for ships. Allowing these 'fleets' to be carried on ships as well.

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  #1648  
Old November 16th, 2004, 06:06 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Kana said:

This could be cool for RPG type games...but might be a form of exploit in other games...IE use for deception or other nefarious means...Needs some form of control or restriction...
There was some talk about a galactic news service or something like that in one of the chat transcripts. It cant be all that difficult to generate a newsflash like, "Emperor Flubbux resigns and hands the reigns of the Moblox empire over to his successor Welzot."
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  #1649  
Old November 16th, 2004, 09:31 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Tweaking of ship experience. Basically, instead of the current 1% per kill, ships gain experience almost like characters in an RPG. This would allow ships to be given an experience value, and therefore destroying larger ships would give ships a greater bonus. ie: An escort is only worth 200 experience, but a dreadnought might net you 10,000. Also, there should be experience bonuses for when a ship destroys a ship that's bigger than it, and penalties for taking out smaller ones. If the game could track how much damage each ship did to another, it would also allow for a more fair distribution of the experience. So if one ship does 90% of the damage to another, but doesn't land the 'kill-shot' then it still gets 90% of the experience value of the ship.
Every 'level' a ship would gain a small boost to various abilities, and every say, three levels it would move up a rank (from green, vetran, elite, etc) and get a larger bonus. This would also have the side-effect of ships continuing to get better once they hit Legendary status.
I know it's not the most realistic of things, but I think it'd make the game more interesting.
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  #1650  
Old November 16th, 2004, 09:39 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

If you're going to give experience based on ship size, it should done relatively, because I don't see why a 1000kT ship wiping out a 600kT ship should be given more experience than a 300kT ship taking out a 500kT ship. Which one seems like it should be gaining more experience here?
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