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October 31st, 2004, 10:55 AM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Make warp point capable engines a seperate component. Please!
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October 31st, 2004, 11:00 AM
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Major General
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Re: SE5, Tell Aaron what\'s on your Wish List
Interesting. Some form of emitter to open a natural Wormhole perhaps. A jump drive, uses wormholes, but still needing normal engines to move in system.
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October 31st, 2004, 02:45 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
A proper "fog of war".
- when your ships leave a system, all colonies you saw should remain shown, and unchanging until another ship moves in, just like in other similar games
- also, it should not update with stellar manipulation. If I create a planet in my homesystem, or rearrange warp points, some ancient race should not be able to see all these changes. They're ancient. They know how the galaxy used to be.
I also think it would be neat if further down the stellar manipulation path (if it works similarly), beyond normal warp openers to existing systems, you should be able to open warp points to empty space - no planets, stars, asteroids - just empty space. But with proper fog of war, no one would see this, and you could gather your fleet in a secure, secret system that could be on or even behind the enemies frontier systems.
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October 31st, 2004, 06:55 PM
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Corporal
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Re: SE5, Tell Aaron what\'s on your Wish List
Warp point is tricky, because what if I own the other end. And we can "see" planets around a star right now with our primative atrological tools (even if the picture is a few thousand years old), I would assume advanced races could do better than us.
I see your point though.
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October 31st, 2004, 09:53 PM
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Private
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Re: SE5, Tell Aaron what\'s on your Wish List
Has any body posted to suggest that the combat not have set pause points, but instead start paused then you just right click on your ship to give it new orders?
I have played a few games that have pause points and they STINK! you have a huge advantige in pauseing agenst missiles, becouse all you have to do is know the way a missile moves and turn your ships the right way and the missiles shoots past!
Without the pause points you have to think on your feet more.
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October 31st, 2004, 11:19 PM
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Re: SE5, Tell Aaron what\'s on your Wish List
I do not understand your reference to the term "Pause Points". The nearest assumption I can make is that you are adressing the ability to move into range of a planet, fire, than move again out of range of missiles. To my knowledge there is no possibility of missiles "shooting past" merely of moving away faster than the missiles move so that they reach their range limit and dissapear.
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November 1st, 2004, 12:20 AM
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Sergeant
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Re: SE5, Tell Aaron what\'s on your Wish List
I think its a bug in the game which he is refering to. Sometimes if you move a certian way when they shoot missles at you they completely miss. As for the pause points he is refering to the where you stop at the end of your combat turn, He wants it to be simotanous tactical combat
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November 1st, 2004, 12:28 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Little Idea of mine, Does anyone know what you call the opposite of a Black Hole, Where instead of pulling it towards it, it would repulse it, anyways add that as a system type
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November 1st, 2004, 12:43 AM
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Shrapnel Fanatic
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Re: SE5, Tell Aaron what\'s on your Wish List
Missiles will almost certainly be "always hit" just like in SE4 as well as Starfury.
Running sideways will increase the distance the missile travels by some amount, and may give your Point Defense a little extra time, but you won't be able to dodge.
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I've heard reverse-black holes typically be termed white holes.
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November 1st, 2004, 09:56 AM
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Colonel said:
Little Idea of mine, Does anyone know what you call the opposite of a Black Hole, Where instead of pulling it towards it, it would repulse it, anyways add that as a system type
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A white hole? Good idea
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