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  #1  
Old January 26th, 2012, 12:08 PM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

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You still got some good rolls considering that it's 12 vs. 22.
Hey i brought some stuffed guy to enslave your Zmeies
Did you? I hadn't noticed in the replay.

I think you mean well-equipped. No, wait....
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  #2  
Old January 27th, 2012, 03:05 AM
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Bullock Bullock is offline
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Default Re: Colonial Conquest - MA - (Running)

Quote:
Originally Posted by mockingbird View Post
Quote:
Originally Posted by Bullock View Post
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Originally Posted by mockingbird View Post
You still got some good rolls considering that it's 12 vs. 22.
Hey i brought some stuffed guy to enslave your Zmeies
Did you? I hadn't noticed in the replay.

I think you mean well-equipped. No, wait....
Am I missing some dirty joke there ?
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  #3  
Old January 25th, 2012, 07:42 PM

krpeters krpeters is offline
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Default Re: Colonial Conquest - MA - (Running)

BTW, for future reference, are there any other "slaughter all medium MR troops" items in the game? The Ageis seems uniquely powerful relative to everything else.

Once I get enough earth gems, we can play Ageis-pong
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  #4  
Old January 25th, 2012, 08:07 PM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

The Stone Sword does something similar as a weapon.

Astral Tempest does MR-resisted damage as a battlefield spell.

Master Enslave doesn't kill your low-MR guys, but it takes them away.

I wouldn't say The Aegis is overpowered - it's certainly strong, but it's a unique artefact, and there are many ways to deal with it.
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  #5  
Old January 26th, 2012, 08:01 PM

Immaculate Immaculate is offline
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Default Re: Colonial Conquest - MA - (Running)

Strabo:

Any chance of a post-game wrap-up? Mostly your early game expansion, goals, and early and mid-game affairs with Jotunheim i am interested in
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  #6  
Old January 27th, 2012, 03:06 AM

Strabo Strabo is offline
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Default Re: Colonial Conquest - MA - (Running)

Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!
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  #7  
Old January 27th, 2012, 03:07 AM
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Default Re: Colonial Conquest - MA - (Running)

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Originally Posted by Strabo View Post
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!
Thx for playing 'til the end, i appreciate
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  #8  
Old January 27th, 2012, 09:22 AM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

I could use another 24 hours for this turn, please.

Thanks!
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  #9  
Old January 27th, 2012, 03:59 PM
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Default Re: Colonial Conquest - MA - (Running)

Well it seems the extension will be more useful for Bgifu than Mockin
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  #10  
Old January 27th, 2012, 04:59 PM

mockingbird mockingbird is offline
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Default Re: Colonial Conquest - MA - (Running)

Actually, could we just lengthen the default turn time? I think we're getting to the stage in the game where turns can take a lot of time, and it would be good for people to operate under less pressure.
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