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January 26th, 2012, 12:08 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
Quote:
Originally Posted by Bullock
Quote:
Originally Posted by mockingbird
You still got some good rolls considering that it's 12 vs. 22.
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Hey i brought some stuffed guy to enslave your Zmeies 
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Did you? I hadn't noticed in the replay.
I think you mean well-equipped. No, wait.... 
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January 27th, 2012, 03:05 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Quote:
Originally Posted by mockingbird
Quote:
Originally Posted by Bullock
Quote:
Originally Posted by mockingbird
You still got some good rolls considering that it's 12 vs. 22.
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Hey i brought some stuffed guy to enslave your Zmeies 
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Did you? I hadn't noticed in the replay.
I think you mean well-equipped. No, wait.... 
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Am I missing some dirty joke there ? 
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January 25th, 2012, 07:42 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
BTW, for future reference, are there any other "slaughter all medium MR troops" items in the game? The Ageis seems uniquely powerful relative to everything else.
Once I get enough earth gems, we can play Ageis-pong
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January 25th, 2012, 08:07 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
The Stone Sword does something similar as a weapon.
Astral Tempest does MR-resisted damage as a battlefield spell.
Master Enslave doesn't kill your low-MR guys, but it takes them away.
I wouldn't say The Aegis is overpowered - it's certainly strong, but it's a unique artefact, and there are many ways to deal with it.
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January 26th, 2012, 08:01 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
Strabo:
Any chance of a post-game wrap-up? Mostly your early game expansion, goals, and early and mid-game affairs with Jotunheim i am interested in
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January 27th, 2012, 03:06 AM
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Corporal
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Join Date: May 2009
Posts: 95
Thanks: 7
Thanked 4 Times in 3 Posts
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Re: Colonial Conquest - MA - (Running)
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!
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January 27th, 2012, 03:07 AM
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 |
Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Quote:
Originally Posted by Strabo
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!
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Thx for playing 'til the end, i appreciate
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January 27th, 2012, 09:22 AM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
I could use another 24 hours for this turn, please.
Thanks!
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January 27th, 2012, 03:59 PM
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 |
Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Well it seems the extension will be more useful for Bgifu than Mockin
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
January 27th, 2012, 04:59 PM
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Sergeant
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Join Date: Jul 2010
Posts: 221
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Colonial Conquest - MA - (Running)
Actually, could we just lengthen the default turn time? I think we're getting to the stage in the game where turns can take a lot of time, and it would be good for people to operate under less pressure.
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