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  #151  
Old November 4th, 2011, 04:08 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.

Looks peachy

see:
Game: YARG3
Turn number 30
Next turn due: 09:05 GMT on Monday November 7th

This game is managed on Shrapnel forums. Please don't join it if you haven't subscribed in the game thread - http://forum.shrapnelgames.com/showt...724#post782724

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  #152  
Old November 9th, 2011, 04:28 AM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Starting today.

OP updated with identity of defeated players.
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  #153  
Old November 10th, 2011, 06:35 AM

Executor Executor is offline
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

Maybe we should get someone to set Pythium AI.
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  #154  
Old November 10th, 2011, 08:43 AM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I could set to send his turn to our admin (if he'd kindly give it to me). Then rdonj could set him AI.
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  #155  
Old November 10th, 2011, 12:28 PM
Squirrelloid Squirrelloid is offline
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I subbed briefly and while doing so looked at the scoregraphs.

You may wish to run future YARG games at regular or even easy research. The dominant nations are almost entirely those which require little research for a strong early game. Your settings are biasing game performance in a rather substantial manner.
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  #156  
Old November 10th, 2011, 01:03 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

Interesting observation. The thing is, how come YARG1 was won by LA Van (pre CBM goodies for Van) & YARG2 by TC. Would you say that they have as strong early game as a solid bless nation?

How come some bless nations did poorly in this game?- Do they have poor early game?

I'm not saying you're wrong. I have doubts as well but I want to make sure before asserting that this is so.
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  #157  
Old November 10th, 2011, 02:31 PM

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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I'm inclined to agree with Squirrelloid, tho I myself prefer hard research settings.
It's hard for me to explain why without pointing fingers at certain nations here so I'll refrain from it till the games end.
But I'll say this, hard research tends to favor certain nations a hell of a lot more than others.

BTW, I wouldn't say EA TC needs much research and indeed falls into a bless nation category. Psycho played TC and had a rather good with warriors of the five elements if I remember.
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  #158  
Old November 10th, 2011, 03:17 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

I'm all for a good discussion on this once this game ends. Other than making the game interesting (by this twist to the settings) I have no preference this way or the other.
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  #159  
Old November 10th, 2011, 03:33 PM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

Quote:
Originally Posted by WraithLord View Post
Interesting observation. The thing is, how come YARG1 was won by LA Van (pre CBM goodies for Van) & YARG2 by TC. Would you say that they have as strong early game as a solid bless nation?

How come some bless nations did poorly in this game?- Do they have poor early game?

I'm not saying you're wrong. I have doubts as well but I want to make sure before asserting that this is so.
Those are (and were) strong early game nations. And Van only got goodies because of a nerf that happened after those games too (removing hammers hurt thug nations a lot, adn removing SDRs inordinately impacted Van with its hyper-inefficient hunters).

I will also refrain from saying more while a game is in progress.
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  #160  
Old November 13th, 2011, 10:51 AM
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Default Re: YARG3, non newb MA+ENP2 RAND game. 16/18 players remain.

So much for redemption! Arco signing out. Good luck all!
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