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November 4th, 2006, 09:43 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re:
Quote:
Sheap said:
I'm currently subbing for c'tis (so don't go invading willy-nilly just yet!), but rlyeh and sauromatia are also staling, you could probably sub one of them.
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R'lyeh destroyed itself against independents by turn 3. After turn one they conquered one province, and their god was listed in the hall of fame. After turn two the score graphs showed their armies as decimated, and their god was listed as dead. The army size hasn't increased since then.
If a new player is going to playing as R'lyeh let me know now. I may be close to being within attacking distance of R'lyeh and I would want to give the new player a chance.
Atlantis
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November 5th, 2006, 03:57 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re:
Would it be safe to say that a nation is overpowered when a few of their regular infantry led by one of their regular commanders can destroy 40ish elite infantry (I'd say Principes are Ermor's best, Triari are armored more, but have stat hits for being old) while losing only ONE of their regular infantry. I mean, this is at a point in the game where magic isn't even a factor due to not enough research.
Kinda takes some of the fun out of it.
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November 5th, 2006, 07:42 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
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Re:
Stryke11, can you be a bit more specific?
With all due respect, what's that overpowered unit/nation? Magic IS a factor believe me, but we are very early in game, and magic research takes time in Dominions3. Magic heavy strategies are not for early expansions, and deffinitely NOT for early wars.
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November 5th, 2006, 01:26 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re:
Nononono. What I meant was that this early in the game, due to there being very little research at this point, magic has not YET become a huge factor, and as a result, it's easier to compare relative troop strength in a magic-less envoirnment (as we all know once it becomes involved, magic can hugely change things). Kind of a controlled case study if you will. I guess I am not good at articulating as it seems I am misunderstood a lot. I did not mean to come off as saying magic isn't a factor in the game EVER.
I was referring to the 'Heims and their glamour ability. Many people think they are overpowered due to their blessables and elite troops, but I'm not even looking at that. All I'm saying is thier regular, front line grunt troops cut through their opponents like a hot scythe through butter. As Ermor, which as you know has highly armored, protected, and moraled troops, I feel I have a good vantage point from which to compare. Until summons become a reality, the best Ermor can throw out are Principes and Triarii, and I would wager they beat out a lot of other nations as far as protection due to the (relativeley) heavy armor they wear for early age.
I read elsewhere that someone doesn't even allow these nations in smaller maps (for "blitz," though I don't know what this means) because they are too powerful in early game. I don't know what this map is considered, but people were bumping up pretty quickly.
Now of course NONE of this is directed at either Vanheim or Helheim's players, who have no control over the relative strength of their nations. Vanheim's player is role playing with gusto and making the game fun for everyone (except, it can be argued, for my troops on the field ). I'm just saying it seems pretty obvious to me (though some would disagree I'm sure) that as the conceptual balance thingie comes along that these two nations need to be hit (gently) with the nerf stick.
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November 5th, 2006, 02:45 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re:
I am now playing C'tis, Rl'yeh and Sauromatia until suitable subs can be found or their rightful owners return. To any prospective subs, I consider all three nations to be in weak but serviceable condition, they all have problems but none of them are basket cases.
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November 5th, 2006, 02:50 PM
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Corporal
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Join Date: Oct 2006
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
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Re:
wow good to know ctis is gone I was gonna attack um
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November 5th, 2006, 03:39 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re:
I am so used to playing with Abysia primarily, I am very surprised at how weak Yomi's troops are. And not a single blessable unit other than commander?
are nations with weak troops early on at a big disadvantage?
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November 5th, 2006, 04:28 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re:
Some nations have weaker troops than others and since dom3 is new the balance is still evolving. It's likely there will be a comprehensive balance mod produced at some point similar to what there was for dom2. There are a lot of components that go into making troops good - not only quality but also price/performance ratio, resource cost, tactical shortcomings (you might have really good infantry but bad archers and cavalry, or whatever). Nations shouldn't all have the same strength early troops, nations with good troops often are balanced by bad priests, overpriced mages, or whatever. I guess I think dom3 is still too new to really decide which nations are strong and which are weak.
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November 5th, 2006, 05:44 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re:
Actually, I'm Tien Chi - not exactly considered a strong early military powerhouse.
Our strategy of falling back to the castle and researching has proved pretty successful - we just achieved Evocation 2 and with it have crushed Helheim's advance forces. We aren't naive enough to believe that they have run out of Helhirdings - but they did run through 20 of them and 10 Huskarls - that's not an insignificant army to lose to a man agains the awesome might of... Sulphur Haze.
Like the Willow in the Storm, Tien Chi bent but did not break. Our lands will be free of Helheim aggression, his god is now dangerously exposed against an army that has proven in the field that it can trade Lion Clan tribesmen 2:1 against the best armies Helheim can produce. That's not sustainable for them and the time has now come for the sun to again rise on the Empire of Tien Chi!
The Great Catsby has spoken.
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November 5th, 2006, 05:48 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re:
Quote:
FAJ said:
I am so used to playing with Abysia primarily, I am very surprised at how weak Yomi's troops are. And not a single blessable unit other than commander?
are nations with weak troops early on at a big disadvantage?
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Yomi's troops may be weak but they have strength in having one of the most easily massable archers in the game. Your armies should literally be composed of pure bakemono archers +bandit archers led by skeleton spamming hannayas or ones casting flaming arrows.
PS. Though to answer your questions, nations with weak troops early on is at a big disadvantage.
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