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  #1501  
Old July 11th, 2004, 06:43 AM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by dogscoff:
Qbigid, if it's OK with you I'd like to include any appropriate images you make into the neo-expansion pack. Your scouts, for instance, would make excellent additions. Can I include some of them in Version 1.40 of the neoexpansion? I will of course credit you as appropriate.

Thank you sir. I would very much like this and I will have them all done for you by the end of this week.
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  #1502  
Old July 11th, 2004, 06:47 AM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Check your private Messages.
Fyron I already read your untimly opinion. I do not care for your opinion I want to see others talk and not you

What do you do haunt people with PM's that do not agree with you.

Please do not PM me again.

[ July 11, 2004, 06:07: Message edited by: QBrigid ]
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  #1503  
Old July 11th, 2004, 07:17 AM
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Default Re: AI Campaign => For a Challenging AI opponent

QBrigid,

When someone on this board takes a discussion to PM, it usually means that it is getting close to flames in the current topic. Straw-man arguments are not appreciated on these Boards. Fyron has the rank "Shrapnel Fanatic" for a reason, and he does read Posts, and Posts well thought out responses.

Nobody uses the strategy of retrofitting colony ships at the destination for a very good reason: it takes extra time/cost to build the retrofit base in the destination system, and extra time to do the actual retrofitting. Time is of the essence in colonizing, and it is more "flexible" to have colonizers that can land ASAP.
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  #1504  
Old July 11th, 2004, 04:25 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Will

This is nice that you aid in Fyrons defense, but I think QB has the right to decide who sends her MAIL.
Geo and the other Moderators are here to be sure of no flames or extreme tempers

The only thing that was posted that it could be as or more flexible. As an alternative, option with UC or just to try as is.
I think JLS's point is. Does, everybody that Plays AIC agree that we can make the game so easy that it takes the decisions away from us and it becomes to clear to do "this, and this would be any "this" not just the UC"...
How fun would this be on a Strategy game if all your Stratigies are thought up for you to follow only one designed path

As you can see with QB�s post that in many circumstances that it can be more flexible (at TIMES) to upgrade a Small Transport or a FAST DESTROYER to any colony type and at a Border BSY and not a SY that must have enough rate to build (Spend the Minerals to build it and then move it to the front)
Again check QB cost and time analysis post. You could just retrofit for (LESS) cost and time and in a Multiplayer game (TIMING IS EVERYTHING)

JLS mentioned this as an option and to show us how to do this with those reference things he does, I would never have known this above option (even just to try once)if JLS did not do this for all of US

and Fyron wanted all the focus elsewhere and it was not about the AI in DevNull or Stock se4 not making enough Colonies or some Faciliries being at zero (Thereby showing no number over image of the graphic) I thing the sentence Upgrade to Space Dock or when we use the Planets upgrade menu will also tell us what can be upgraded (thats why se4 has the upgrade menu
How was this to the Conversation at hand?

It was as Yimboli said it would give us Human Players an option and JLS said that is nice touch also could try...

(This Fyron has been doing very much of and for a long time. That is changing the focus of the thread or discussion at the time (without reading the Posts), with his Version of a half related �Quote of the rules then this may be my issue as well because the whole tone has changed from an informative topic to him???�)
Rules Lawyers we have them in all Games

But all of us know this already about being polite and not interrupting and just to enhance the discussion and not attempt to always be the Hot Shot (right or wrong)

I think Fyron has issues with JLS and that they must resolve this and not on open Forum where it effects others.


EDIT: tried to fix my English the best i could.

[ July 11, 2004, 15:41: Message edited by: Grand Lord Vito ]
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  #1505  
Old July 11th, 2004, 04:48 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Originally posted by dogscoff:

QBrigid, please stand up and come forward.
You can not receive a more complementary praise then what Dogscoff has just offered
Nice job QBrigid and thanks
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  #1506  
Old July 11th, 2004, 04:58 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
With a Bio Med Facility built in System I would expect your Reproduction rate to be near or well above 20%.

If you are playing a Star Liner type Game -there use is the key to your GROWTH and Possibly your survival.
- - - -
If Star Liners are not for you, Play AIC free starting option OS* enabled - and your Growth will be extreamly steady and without falter. And you do not need many if any Starliners at all -->(POP TRANSPORT FREE if you wish)<-- Trade any surplus resources and now build Combat Ships instead of Starliners

Gives the benifits of - Immigration
I always play AIC with the Play AIC free starting option OS* enabled. No se4 POP Transport at all if you want, but I always have 3 Starliners to jump start a new Colony to help the locals build the DEBARKATION Depot and once that is built it is like having AUTO Starliner deliverys for the rest of the game

[ July 11, 2004, 16:00: Message edited by: Grand Lord Vito ]
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  #1507  
Old July 11th, 2004, 07:26 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Sheesh, you three have really short fuses.
Take the bickering elsewhere, such as PMs.

JLS knows what the options are, and its his mod. He knows what he is doing, and dosen't need this in his thread.
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  #1508  
Old July 11th, 2004, 10:22 PM
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Default Re: AI Campaign => For a Challenging AI opponent

*Moderator Mode /on*
Dito!
*Moderator Mode /off*
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  #1509  
Old July 12th, 2004, 01:21 AM
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Default Re: AI Campaign => For a Challenging AI opponent

I do not think human players need universal colony modules. Humans build colony ships to colonize planets and should know better what type is needed. AI is another story. It builds colony ships because construction_vehicle file tells it so. Very often it results in infamous "dead end colony ships" bug. Universal colony modules resolves this problem very nicely and greatly benefit AI. However, if JLS belives AI does not need this, so be it. Personaly I would love if AI had dual and universal colony modules.
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  #1510  
Old July 12th, 2004, 02:48 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Thank you Mephisto and SJ for your guidance.
= = = = = = = = = = = = = = = = = = = = = = = = =

Fyron. Again thank you for the heads up on the Facilities Numerals, I will rethink it - never stop keeping your suggestions coming you are Valued.

QB. I in fact know you completely adore Fyron - who are you kidding attempting to be so tough

GLV summed up my views on options and about taking options away from Players when in fact they may want more or at least the choice to have more for some if not the many.

TIM- Most Players want your suggestion with: (14 Players say UC and 2 against - Unierversal Colonizer Hull (is in) for the Human Player only.

Oleg.
We have always seen the AIC AI Players Colonize very well compared to that of Human Players and we all know the capabilities.
Certainly we can have them colonize more - Moreover, this will only deny the Human Players of Valuable Resource Systems and Planets in the Mid and End Game as a result - this must be cautioned.

Clearly it is not more Resources, Intel or Research the AIC AI needs - Since se4 v1.91 I am forever throttling this AI Balance back - as you may have noticed.

However Oleg, if you feel that the AI needs more Ships or Bases then sure as we know this is very easy to do and the AI can afford infinite numbers. We can have a round robin about this - although as we have already noticed the AI does well and in fact - some may want less Ships and Units for the AI Players.

= = = = =
Other Rhetoric�s may only discourage new se4 Players from wanting to post - if so and if regards to AIC: please Email or PM myself or Oleg

[ July 12, 2004, 17:38: Message edited by: JLS ]
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