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January 29th, 2008, 07:04 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
I cannot download the Star Trek Mod Soundpack from Patrick. The archive always is corrupt and incomplete. Tried it about 20 times...
Is there a kind of engine setup manual for all the new components (nascells, warp cores, ...)?
What are Markers, marker components, and how do I use them?
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January 29th, 2008, 08:59 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
These are all covered in the read me text. Also look at the abilities of the ships and components. Ideally you need 2 nacelles, 1 warp core, and 2 impulse engines per design with some designs, IE colony ships, using up to four warp nacelles.
Markers are just there for info purposes.
I don't know what could be wrong with the sound pack. I will look into it tomorrow.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 29th, 2008, 10:43 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
I tried it again from the office with IE this time, worked. At home I just use Firefox, maybe it was an FF issue. Where's my mem stick now... at home.
Thanks for this great mod! I like that you have implemented the Pirates trait. I always had troubles to implement P&N to other mods.
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January 29th, 2008, 06:32 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
The pirates have issues. Just and fyi.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2008, 06:40 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
Major issues? Are they unplayable?
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January 30th, 2008, 09:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
To be honest I honestly don't remember. IT has been so very long since I have played a game of STM that I cannot honestly remember. If they are not, I will address it, but I believe they are playable.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 26th, 2008, 08:15 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
Just playing around
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 27th, 2008, 12:23 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
AT, are you teasing us with graphics for a new STM?
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May 28th, 2008, 02:20 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
Now THAT is just plain cool!
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May 28th, 2008, 09:42 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
Thanks guys. And no, no new star trek mod unless BK is making one.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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