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  #141  
Old October 29th, 2002, 02:16 AM

Desdinova Desdinova is offline
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Default Re: Frequently Asked Questions for Newbies

how does the game calculate distance between star systems? i am trying to create an excel spreadsheet but my formulas are not matching what the game shows.
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  #142  
Old October 29th, 2002, 07:48 PM
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Ruatha Ruatha is offline
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Default Re: Frequently Asked Questions for Newbies

>Enter this link:
Encyclopedia Malfador (or something like that) at
http://www.invirtuo.cc/phpwiki/

DONE!

[ October 29, 2002, 18:14: Message edited by: Ruatha ]
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  #143  
Old October 29th, 2002, 08:18 PM
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Ruatha Ruatha is offline
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by ronald stanphill:
how does the game calculate distance between star systems? i am trying to create an excel spreadsheet but my formulas are not matching what the game shows.
Usually this isn't the best thread for questions as the "know how"s already know most thats written in the faq and don't check this thread regularly.
Try asking a question as a new thread and when you get an answer return here and enter the answer to the faq, that way the next newbie doesn't have to ask!

(I don't know the answer to your question, I'm a newbie)

[ October 29, 2002, 18:18: Message edited by: Ruatha ]
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  #144  
Old October 29th, 2002, 09:48 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Frequently Asked Questions for Newbies

Quote:
how does the game calculate distance between star systems? I am trying to create an excel spreadsheet but my formulas are not matching what the game shows.
Pythagorean Theorem!

3 squares across plus 4 squares up equals 5 squares diagonally.
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  #145  
Old October 29th, 2002, 10:54 PM
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Default Re: Frequently Asked Questions for Newbies

And one square on the Galaxy Window is 10 light-years.
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  #146  
Old October 30th, 2002, 02:36 AM

Desdinova Desdinova is offline
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Default Re: Frequently Asked Questions for Newbies

thanks. it was the distance each square covered that was throwing me off, now the spreadsheet matches. next time i will use a new thread for questions like this.
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  #147  
Old October 30th, 2002, 07:35 PM
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Default Re: Frequently Asked Questions for Newbies

What I want to do is set up a game with only human races. If the human race colonized the galaxy the had some sort of collapse and several civilizations started to recolonize. I propose using the Colonials, Earth Alliance, and etc. how do I do this?
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  #148  
Old October 30th, 2002, 08:05 PM

kalthalior kalthalior is offline
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Default Re: Frequently Asked Questions for Newbies

You would choose the races you want to play in the game setup as if you were playing them yourself and switching them to the "computer player" option and "use race style". Beyond the Colonials, B5 EA and stock game Terrans, you could use the 2 Star Wars and 4 or 5 Star Trek Federation shipsets as well.
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  #149  
Old October 31st, 2002, 05:58 AM
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Default Re: Frequently Asked Questions for Newbies

Topics like this come up often ... thought I'd put this thread back on track. I don't know really where this stuff should go, but anyway ...

5.5 Repairs and Retrofitting

5.5.## If you fleet a space yard ship, you can't select the ship for building, but it continues to build what it was building. You can access the ship from the constrution queue (button with the wrench on it) to alter the queue.

5.5.## Attempting to move a space yard ship that is building something results in an error message and no movement, building continues.

5.5.## Cloaking a space yard ship is possible, but it instantly clears the ship's build queue, with no warning. The space yard ship switches to repair mode, and the icons change. No building is possible, the cloaked ship does not appear in constrution queue.

[ October 31, 2002, 04:01: Message edited by: Arkcon ]
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  #150  
Old October 31st, 2002, 05:21 PM
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Default Re: Frequently Asked Questions for Newbies

Can someone tell me how to integrate these mods to my program?
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