|
|
|
|
|
November 9th, 2008, 03:17 PM
|
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: LlamaServer: status and bug reports
I see that Victoria game page has been restored. Is it possible to restore the Stasis game as well?
|
November 9th, 2008, 03:28 PM
|
|
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: LlamaServer: status and bug reports
My experience is that cron can hiccup if you get too much text output. So if you have text output from the scripts that might be the problem.
|
November 9th, 2008, 04:35 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: LlamaServer: status and bug reports
ano - sure, sorry, I'd missed that it had gone.
JK - thanks for that.
|
November 9th, 2008, 04:43 PM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: LlamaServer: status and bug reports
If you don't need the text output just redirect it to /dev/null
you could redirect stdout by using cmd > /dev/null, stdout and stderr by cmd >& /dev/null that is if you're uusing sh or bash. Other shells have similar concept but possibly slightly different syntax.
|
November 9th, 2008, 04:48 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: LlamaServer: status and bug reports
At the moment I've got "&> log", where log is a log file. So I guess probably that would sidestep the issue?
|
November 9th, 2008, 06:47 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: LlamaServer: status and bug reports
Are you running on an NFS-mounted drive?
Also what do you think of making your cron create a lock file so your server is only ever running one game at a time? You could write a little C program to exec dom to do that, and wrap the exec call with an open() of the lock file with O_CREAT+O_EXCL flags.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Last edited by vfb; November 9th, 2008 at 06:55 PM..
|
November 9th, 2008, 07:02 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: LlamaServer: status and bug reports
Er, NFS? Knowledge fail by me.
It only runs one game at a time, although I didn't quite follow that about the lock flags. It just makes a file when it starts hosting, and deletes it when it's finished, and only starts if the file doesn't already exist. There's actually like a bazillion checks and stuff in there, added incrementally to make things more robust. Still, suggestions are always welcome.
No crashes over the last 7 or 8 hostings. Could it be... working? Who can say? Presumably it will go mad as soon as I go to bed.
|
November 9th, 2008, 08:07 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: LlamaServer: status and bug reports
Llama, I'm afraid that you are going to have to stay awake and at the machine at all times. It appears it does not like it when you leave. Sounds a bit like a cat.
|
November 9th, 2008, 08:24 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: LlamaServer: status and bug reports
i think we're going to need electrodes that can be accessed from the server status pages
|
November 9th, 2008, 10:48 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: LlamaServer: status and bug reports
Quote:
Originally Posted by llamabeast
Er, NFS? Knowledge fail by me.
It only runs one game at a time, although I didn't quite follow that about the lock flags. It just makes a file when it starts hosting, and deletes it when it's finished, and only starts if the file doesn't already exist. There's actually like a bazillion checks and stuff in there, added incrementally to make things more robust. Still, suggestions are always welcome.
No crashes over the last 7 or 8 hostings. Could it be... working? Who can say? Presumably it will go mad as soon as I go to bed.
|
I thought you might have network-mounted some additional drive space using NFS, since earlier you said it ran out. But if you're not sure, then it's pretty unlikely you're using it.
Using open() just makes the file existence check and creation atomic. You can probably do it from perl or php or some other scripting lang.
If you've just got a script that does
Code:
if [ ! -f mylockfile ]
then
touch mylockfile
do stuff
rm mylockfile
fi
Then there is a chance two copies can execute at the same time if both do the check first before touching the lock file.
And when the first one finishes, it will remove the lock file while the other is still running, allowing another to start, etc.
But it would be a really rare problem I think, so it's unlikely to have caused what you're dealing with now.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|