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October 5th, 2008, 07:39 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
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Re: Warhammer Nation: Lizardmen - Beta released
Maybe he fixed it. Doesn't work on my version.
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October 6th, 2008, 05:06 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Warhammer Nation: Lizardmen - Beta released
No I haven't fixed it. He's probably thinking of the Fifth generation.
I'll upload a new version tonight with improved (not finished) Slann graphics, some more spells and of course Terradon Riders.
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October 6th, 2008, 03:28 PM
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Private
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Join Date: Dec 2006
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Re: Warhammer Nation: Lizardmen - Beta released
Ok, I just now noticed that the dormant state is 5th generation and the active state is 4th generation on both units. Dormant state has no paths and no mobility and changing to active state reverts to a 4th generation, even if they were previously a 5th.
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October 6th, 2008, 06:32 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Warhammer Nation: Lizardmen - Beta released
I've uploaded v0.2
There are various fixes, upgraded slann graphics and terradon riders added. The nation is now out of beta and while yet to be balanced to any high standard, it is completely playable.
I added some armour to the temple guard to make an E9 bless possible. They might be too good now though. We'll see.
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October 6th, 2008, 08:17 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Warhammer Nation: Lizardmen - Beta released
These look great, Sombre. By the way-are the floaty Slann the 5th generation, and the asleep Slann the 4th?
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October 6th, 2008, 08:33 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
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Re: Warhammer Nation: Lizardmen - Beta released
Why don't you just DL it and find out?
Seriously, though, no. The 5th gen is the green one, the 4th gen is the red one, and they both have a second, dormant form.
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We can't stop here. This is bog beast country!
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October 6th, 2008, 09:01 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Warhammer Nation: Lizardmen - Beta released
Those dormant Slanns are a very clever invention by Sombre. Usually the Slanns are powerful mages with a very high base cost. If you're strapped for money, though, you can switch them to their second form for a while which has zero gold cost and thus no upkeep at all. This completely disables them, BTW.
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October 6th, 2008, 09:36 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Warhammer Nation: Lizardmen - Beta released
I can't download anything, okiN, or believe me, I would.
That's really clever, Sombre!
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You've sailed off the edge of the map--here there be badgers!
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October 6th, 2008, 10:20 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: Warhammer Nation: Lizardmen - Beta released
Wow Sombre... Beautiful sprites.
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October 7th, 2008, 03:06 AM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Warhammer Nation: Lizardmen - Beta released
I Love these guys they have to be one of my favorite nations now besides your tomb king guys. Keep up the good work!!!
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