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August 1st, 2006, 05:30 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: out of town this weekend
Okay. I can run the turn tonight then.
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August 1st, 2006, 06:13 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ctis turn
I got the parts today, I should be able to get my turn in tonight.
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August 2nd, 2006, 11:02 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ctis turn
Didn't happen, sorry. If I can't get it working tonight, I'll have Graeme set me to AI. I'd look for a sub, but I'm pretty much done for -- I should have better anticipated Van violating our NAP without warning.
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August 2nd, 2006, 10:21 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: ctis turn
Quote:
Oversway said:
I'm pretty much done for -- I should have better anticipated Van violating our NAP without warning.
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We had no NAP. I offered one many turns ago and got no responce from you whatsoever. Taking this as a sign of hostile intent, i prepared to make war.
I am sorry about attacking while you are having 'puter troubles, but given the nasty aspect of your stinky swamp dominion i cannot loiter about catching diseases.
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August 3rd, 2006, 01:10 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: ctis turn
Next turn is up.
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August 5th, 2006, 07:36 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: ctis turn
Can someone edit the first post and put IP and port there.
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August 5th, 2006, 02:43 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ctis turn
68.148.13.231, port 11111
__________________
Wormwood and wine, and the bitter taste of ashes.
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August 7th, 2006, 10:58 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ctis turn
Quote:
We had no NAP. I offered one many turns ago and got no responce from you whatsoever. Taking this as a sign of hostile intent, i prepared to make war.
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My reply must have gotten lost. Oh well. I'm probably quite dead by now. You may as well set me to AI if you havn't already. Sorry to everyone for the stales and slow turns.
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August 8th, 2006, 03:18 AM
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Corporal
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Join Date: May 2006
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ctis turn
Hello? Is there anybody out there? I've seen no new turn, and no explanation posted.
I'm getting a Twilight Zone kind of feeling about this game, and I was hoping someone could answer these questions:
Is there another forum where conversations about this game are happening? This weekend the game was again taken off of the timer, only this time without any request that I saw. Why?
Tyrant posted recently asking a similar question, but now his post has disappeared. Why?
Who is playing R'lyeh? Folket's request for contact info implies he is trying to take back over his country. Is this the reason for the delay? Please let Cainehill continue to play if Folket cannot connect so that we can make some progress.
If Oversway wants to go to AI, doesn't he have to make the change on his end, rather than having our kind host do it?
Has anyone heard from Machaka as to why his turn isn't in?
Finally, is anyone else as frustrated as I am about the appallingly slow pace of this game? This is my first net game ever, as opposed to a locally hosted one, and I find it excruciating to play so slowly. Is this the norm for net games? If it is, I will try to chill out and wait. But really, this is ridiculous!
Thanks in advance to anyone who can answer my questions.
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August 8th, 2006, 11:53 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Slooowww game
I'm with you on this also. This is a very slow game, and we're only around turn 25 or something. In another game I'm in (RAND2) we are hosting twice a week, but that's because we're up to turn 73 or so and 2 turns a week is fine for that stage of the game. Yet this game is almost slower than that one now.
Oh well, I think once Dom 3 comes out and MP games are started for that there will be very few delays in those games.
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