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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
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Old April 16th, 2012, 11:58 PM

Legendary League Legendary League is offline
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Default LA Newbie Game: Blood Sacrifices (BS!) [Started] [14/14]

Name; Blood Sacrifices (BS!)
Host: The land of Peruvian Llamas (aka Llamaserver)
Age: LA
Map: Riverlands
How Often on Turns: 36 hours quickhost to start, additional turn extensions upon request.
Number of Players: 14
Mods: CBM 1.92
Non-Standard Settings: Special Site freq. 45%; Hall of Fame entries 15; rename on; No graphs (this is removable by popular demand);
Victory Conditions: Last one standing (or whoever is willing to go on with the late game grind)
Diplomacy Policy: All trades are expected to be completed. It's just good sportsmanship. Everything else? Go nuts. Just keep in mind that breaking treaties may or may not earn you a reputation, both in game and out. You can also choose whether or not to keep treaties secret or announce them publically in the thread (or via message system). Doesn't do anything, of course, except makes betrayals known (and thus attaches a cost to breaking treaties). Coalitions against one nation are also allowed (and tbh, encouraged when necessary [again, sharing of intel]).

Also, you are allowed to pick LA Ermor or LA R'lyeh, just remember that doing so will likely make you an automatic diplomatic pariah. No one likes bordering those pop-killing dominions and all. And do be aware that you will also likely die from the micromanagement, so don't take these up if you're the faint of heart.

Also, the more thematic and IC you are for in-game and diplomatic messagings, the more awesome points you win (redeemable for absolutely nothing).

Also, what are considered exploits and really blatant cheese (free Ettins from the Atlantean City, sending 50 items to a nation who just put up Forge of the Ancients, etc.) is very much frowned upon.


Also, I personally prefer to remove score graphs from a game, because it actively rewards scouting and diplomacy versus a game where it doesn't. It being late age and scouts being abundant, it should be quite easy for everyone to maintain large scout networks. It also incentivizes the use of patrollers like Watchers to keep your army size, etc, under wraps, and of remote scouting spells like Astral Windows. It just in my opinion adds a new dynamic to the game (though I can be easily overruled if the supermajority [66%] prefer score graphs on).

Nations (14/14)
Me - LA Ulm
Anaconda - LA R'lyeh
Angry_Hominid - LA Caelum
mattyburn7 - LA Abysia
Strabo - LA Atlantis
skymoon - LA Utgard
himselfbh - LA Jomon
Immaculate - LA Patala
Keithz - LA Man
lunaje - LA Midgard
Balaskar - LA Gath
Russian_Comrade - LA T'ien C'hi
Vishniac - LA C'tis
Kungfoo - LA Marignon

Last edited by Legendary League; May 5th, 2012 at 09:00 PM..
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