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  #131  
Old September 21st, 2006, 12:53 PM
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Default Re: SE V demo Interface

Quote:
Tim Brooks said:
It is being talked about here:

spaceempires.net

Supposedly their newsletter stated this (I saw someone else mention it also, but can't remember where). They sure aren't the press release gurus, huh.
Not compared to Shrapnel I feel. I see news articles all over on Dominions 3 and Rising Star from Shrapnel, but I havent seen much about Space Empires V.

I thought the difference was that Strat 1st was shelfware and marketing, vs online and publicity. The wait-for-profits was supposed to be to get larger player base?

Has anyone seen any ads in magazines or anything? Im not trying to slam S1. Im just hoping that Aaron got what he wanted.

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  #132  
Old September 21st, 2006, 01:21 PM

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Default Re: SE V demo Interface

Personally, if it wasn't for this board I wouldn't even know the SEV demo was out. I haven't seen a single thing about SEV anywhere other than here (and other fan sites) and the official site.
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  #133  
Old September 23rd, 2006, 01:06 AM
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Default Re: SE V demo Interface

Quote:
Phoenix-D said:
Just look for the flags, not your ships. Definitely annoying that you can't see them but you don't actually need to.
Yeah, you could just use the flags, but I have to agree with Santiago: it's pointless to play a game about Space Empires and starships and not be able to see the ships. I, for one, NEED to see my ships. There are a lot of races with a lot of different ship styles, and with the modder community hard at work there will be many more. One of the coolest things about SEIV was/is the huge number of gorgeous ship sets available to play with.

When the Borg invade my system I want to see those cubes clearly. When I play the Klingons, or the Terrans, or whomever, I want to see my beautiful starships sweeping across the system. I want to know at-a-glance what enemy has entered my territory. This is a very, very, very basic thing, IMHO. It should have been brought to Aaron's attention by the beta testers, and dealt with early on.

I like the new planet information and ship information panels, and I even enjoy the new ship design screen and ship design "philosophy."

But how can we consider SEV a step forward in graphics if it's so bloody hard to see your spaceships in the main system view?

And the fact that modding can take care of something so basic as the ship-size problem is not good enough. It should be taken care of by the game designer! Not every game buyer searches out mods and feels comfotable installing them. The game should be playable and not headache-inducing right out of the box. The AI should be of rudimentary competence, and you should be able to look at the screen and play the game without your eyes watering. Period.
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  #134  
Old September 23rd, 2006, 11:05 AM
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Default Re: SE V demo Interface

Quote:
Santiago said:
Finally found where to change it. the scale factor for all ships is at .01. Each shipclass is different and has to be set individually and then checked to see if you personally like it for each race and each ship class. Very time consuming and convoluted .02 or .03 seems best to start at- no big changes or you get a giant ship. File is Ships_Xfileclasses.txt under Empires/race specific folders
Does that only affect the size of the ships in system view, or in tactical combat as well?
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  #135  
Old September 23rd, 2006, 12:34 PM
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Default Re: SE V demo Interface

I've requested a system display option in have small-medium-large for the in-system ship display. Cross your fingers.
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