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March 10th, 2006, 05:34 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: CB 5.4
Again, no updated readme, so here are some highlights of the new version:
*Banes, wights, reanimation, and bog beasts cheaper.
*Spectres and black servants slightly more expensive
*Summon shade beasts cheaper and more research
*Lesser elementals are now conjuration one
*Wild Growth needs less research
*Vine ogres 2 gems, back to 5 protection
*Seldom used high level spells like doom, quickening, wailing winds, wind of death, siege golem, juggernaut and carrion reanimation made less research
*Golems require higher research (to balance out juggernaut and siege golem moving down in research)
*Improved cross breeding cheaper
*Nerfs on soul contacts, vampire lords, and fever fetishes toned down
*Call horror and lesser horror cheaper, send lesser horror cheaper
*Agony 100 precision and needs only blood one
*Flames from the sky lightly more expensive, and murdering winter slightly more research
*Shimmering fields, flame storm and niefel flames less research; wrathful skies fire storm more research
*7-9 armor light infanty and militia more expensive
*Ulm black lords and lord guardians have standards
*Resource bug fixed
*Shark knight bug fixed
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March 10th, 2006, 07:23 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.4
i like me the sounds of those
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March 10th, 2006, 10:55 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: CB 5.4
Any adjustment for Baleful Star ?
__________________
There can be only one.
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March 11th, 2006, 11:02 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.4
i was wondering the same thing
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March 11th, 2006, 02:27 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: CB 5.4
Yes, it is now 5 gems.
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March 11th, 2006, 06:29 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: CB 5.4
good, seems more worthy of its effect (with the unmodded cost at 13 gems iirc)
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March 16th, 2006, 09:43 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Changes between 5.4 and 5.2
Here is a list of changes between 5.4 and 5.2 that I compiled. Most of these are changes to the base, or tweaks. Enjoy!
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March 24th, 2006, 09:02 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Changes between 5.4 and 5.2
can i suggest lowering the robe of invunerabilitys cost a little (by 10-20 gems maybe) because i know it makes who-ever wears it really tough but for 80 gems i dont think anyone makes them. ever.
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March 24th, 2006, 10:05 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Changes between 5.4 and 5.2
unless they are hella holding dwarven hammers and maybe on a construction site, and maybe a smith/cyclops of some sort
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March 24th, 2006, 10:18 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Changes between 5.4 and 5.2
smith with hammer of the forge lord, in that very hard to find site with 50% const bonus with forge of the ancients up. thats 125% bonus before adding the forge of the anciens
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