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September 30th, 2004, 09:25 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
Heh, I just realized that since C'tis is now AI, I'm surrounded by three AIs. I hope that they're not in a warmongering mood. Better pump up that PD...
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September 30th, 2004, 08:28 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
i think these turns are going quickly. it is nice to get 2 turns per 24hrs.(well not quite but..
congrades Huzurdaddi on killing atlantis. one less heathen i dont have to smite. of cource you are worst then a heathen but my holy army will get you later, after i (try too)smite a few computer players and fend of a few thieves.
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September 30th, 2004, 08:36 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
deccan is Last to play...
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September 30th, 2004, 09:15 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
Heh, I'm GMT +11 and I can't play at work. *Sigh*. Sorry.
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October 1st, 2004, 08:57 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Fools Lament II - Newbies Welcome
Quote:
Huzurdaddi said:
Oh and as to my "power" I am so starved for cash I am now pilaging my home provinces. Oy.
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Given that pillaging provinces as soon as possible as harshly as possible is a standard tactic for Undead Ermor to put up as many temples and extra fortresses as possible, I do not think this should be taken as a sign of weakness on your part - rather smart play.*
* Unless you are playing living Ermor, in which case, my condolences.
__________________
When I said Death before Dishonour, I meant alphabetically.
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October 1st, 2004, 01:52 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Fools Lament II - Newbies Welcome
shhhhh.
Yeah, I'm ... uhm ... playing BE that's it. Woe is me!
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October 1st, 2004, 10:37 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Fools Lament II - Newbies Welcome
Oops double post it was in a *really* old browser window and I thought I had not hit submit.
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October 1st, 2004, 11:46 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
That's really funny. That second post actually predated the first one by over three hours?!? I didn't know that was possible!
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October 4th, 2004, 03:10 AM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
game rule question?
if you are sieging a castle (own the hex but not the fort) can you move some of your army to attack the province behind (not boardering any controled provinces) or do you have to conquer the fort before proceeding?
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October 4th, 2004, 11:35 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament II - Newbies Welcome
Yep. You could move your whole army even, but, better not lose the battle
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