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  #1291  
Old January 3rd, 2007, 07:40 PM
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Default Re: The Star Trek Mod - New Version Available

Happy New year. Looks like I'll have my computer up and ready by the time you get the update completed. Come to find out it wasn't my hard drive that crashed. It had something to do with the cable hooking it up to the computer. It should be replaced this week. Can't wait to play SEIV again.
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  #1292  
Old January 3rd, 2007, 10:08 PM
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Default Re: The Star Trek Mod - New Version Available

Happy New Year to everyone around here.
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  #1293  
Old January 6th, 2007, 04:29 AM
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Default Re: The Star Trek Mod - New Version Available

Atrocities, why no talk about an SE5 version of this mod?
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  #1294  
Old January 6th, 2007, 03:30 PM
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Default Re: The Star Trek Mod - New Version Available

Has to do with models for one...on the other...does he really want to devote time and effort...
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  #1295  
Old January 6th, 2007, 06:35 PM
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Default Re: The Star Trek Mod - New Version Available

Kana is partly correct, the models are a major hurtle but with the use of SFC I,II,III models this might be overcome. However they do run at between 100 to 400 FPS due to high polygon counts, but they stall better than the doga models I made which run in the same range but have no textures.

I have been trying to use Ultimate Unwrap 3d to work with my first few X formated models made with doga.

Attached. (Plain jane Doga X models. Can be opened in Ultimate Unwrap 3d. Any help in skinning them would be greatly appreciated.)

The other major factor that is keeping me from working on a star trek mod for SE V is to many hands in the same pot. There are several very skilled modders currently working on concept ST mods.

And then there is the current state of the game. Any modding done now can easly be undone by a Patch or and update of SE V. For me I want to wait until the game is stable and the UI and other issues have been addressed.

Granted with the SE IV version of the ST mod I have put a lot of time and effort into the game and it only stands to reason that I would want to make a mod for SE V, and despite my earlier stance that I would not, the likelyhood of me actually making a mod is improving with each model success.
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File Type: zip 484991-SEVModels.zip (1.64 MB, 95 views)
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  #1296  
Old January 6th, 2007, 08:05 PM
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Default Re: The Star Trek Mod - New Version Available

So you still using a demo version of UU3d?
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  #1297  
Old January 6th, 2007, 08:57 PM
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Default Re: The Star Trek Mod - New Version Available

Quote:
Kana said:
So you still using a demo version of UU3d?
Yes until I can aford to buy the latest new version.
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  #1298  
Old January 9th, 2007, 02:15 PM
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Default Re: The Star Trek Mod - New Version Available

While I work on the mod I thought I might update a few of the Romulan images. They have been in need of attention for some time now.

While I may or may not use these, here are four that I have updated. You will have to wait until the mod is updated to see the rest of the Romulan ship updates.


Light Cruiser (this one is in the set for sure)


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File Type: png 485773-romship4.PNG (6.3 KB, 110 views)
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  #1299  
Old January 9th, 2007, 04:17 PM
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Default Re: The Star Trek Mod - New Version Available

Those would look sweet in a 3D model for SE5.
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  #1300  
Old January 10th, 2007, 04:22 AM
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Default Re: The Star Trek Mod - New Version Available

Yes they would, but they would have to benefit from some serious work before they could be used in SE V. Skills that are still beyond my level to clean up the parts.
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