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September 26th, 2011, 01:44 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: EA Arco - uncle moneybags
source is by playing the game. try it dude. and to anaconda: no
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September 26th, 2011, 02:01 PM
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Corporal
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Join Date: Sep 2011
Posts: 56
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: EA Arco - uncle moneybags
I've tried the prod EA arco in SP oracle s6 + great scales (you could have omfg scales with it). It looked really good. You start to mass oreiads earlier and have great troops. Should give this build a try in MP.
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September 26th, 2011, 02:08 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by Mightypeon
Given that Drain 2 instead of Magic 1 saves a lot of points, and can be partly mitigated. Basically, one is getting 120 design points but pays significantly less in opportunity (compared to nations without heretics) for it. It can be very worthwhile to invest those in either even better scales or in an improved Pretender chassis.
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Huh? whats that with the first part there? Is this a change i am unaware of?
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September 26th, 2011, 02:18 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: EA Arco - uncle moneybags
He means that it cost 40 points to have magic 1, but you gain 80 points by taking Drain 2.
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September 26th, 2011, 03:52 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by PriestyMan
source is by playing the game. try it dude.
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Don't wikipedia rules apply for posts here?
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September 26th, 2011, 06:14 PM
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Corporal
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Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by PriestyMan
source is by playing the game. try it dude.
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Don't wikipedia rules apply for posts here?
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What's a wikipedia rule?
Anyway, clarification needed:
Healers can't heal afflictions on units with old age. The game doesn't track where the afflictions came from. They just check: are you trying to heal a unit with old age? Well, then you are out of luck. Chalice/GoH works, of course. And if you make the unit not-old any more (N path boost/B spell/TC spell) a healer can heal its afflictions.
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The Following 3 Users Say Thank You to Deathblob For This Useful Post:
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September 27th, 2011, 07:29 PM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
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Re: EA Arco - uncle moneybags
Quote:
Originally Posted by Deathblob
Healers can't heal afflictions on units with old age. The game doesn't track where the afflictions came from. They just check: are you trying to heal a unit with old age? Well, then you are out of luck. Chalice/GoH works, of course. And if you make the unit not-old any more (N path boost/B spell/TC spell) a healer can heal its afflictions.
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Oh. Ya learn something new every day. < runs to change multiplayer file >
That does actually match my results...
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May 15th, 2012, 11:42 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: EA Arco - uncle moneybags
So, weird to resurrect such an old thread, but with CBM making sloth harder to take, is Bazz's original strategy still viable?
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May 15th, 2012, 12:59 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: EA Arco - uncle moneybags
I recently wrote this is the Shared AAR experience thread ( link).
Quote:
Originally Posted by Immaculate
So, by this point I had tested some other arco builds, being very dissastified with the rate of expansion. I conclude that the sloth build for arco may have been viable in earlier version of the game but that the rate of income modification from the production scale is too great and impoverishes the player. Also, it greatly limits he rate of initial growth by limiting the number of troops one can hire. The strength is supposed to be that you save money by researching with philosophers instead of oreids or mystics but I would counter that with a production build you will make a lot more money because you will control way more provinces. The other end of this is that philosophers are old and you lose the research edge with nothing to show for it but dead philosophers; they cannot cast spells. If you choose to do your early research with mystics or oreids, then you can use them in battle… and you don’t lose them to old age.
All in all, I am very dissatisfied with my build but then again, I knew that it would be difficult to expand without an awake pretender and decided to proceed with it anyway. That was a mistake. If I were to do a sloth build again I would have taken an awake pretender. But more importantly, I would have taken a production build. I would be glad to hear someone argue the opposite point but that’s how I felt at this point in the game… and still do.
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May 15th, 2012, 02:19 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: EA Arco - uncle moneybags
Thanks. Maybe if philosophers weren't capital only, there would be more interesting.... ah well.
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